Heal
2014 SRD2014
2024 SRD2024
4 fields differ · 8 identical
Casting Time
1 action
Action
Description
Choose a creature that you can see within range. A surge of positive energy washes through the creature, causing it to regain 70 hit points. This spell also ends blindness, deafness, and any diseases affecting the target. This spell has no effect on constructs or undead.
Choose a creature that you can see within range. Positive energy washes through the target, restoring 70 Hit Points. This spell also ends the Blinded, Deafened, and Poisoned conditions on the target.
Higher Levels
When you cast this spell using a spell slot of 7th level or higher, the amount of healing increases by 10 for each slot level above 6th.
The healing increases by 10 for each spell slot level above 6.
School
Evocation
Abjuration
8 identical fields
Classes
ClericDruid
ClericDruid
Components
Material
No
No
Material Description
—
—
Somatic
Yes
Yes
Verbal
Yes
Yes
Concentration
No
No
Duration
Instantaneous
Instantaneous
Level
6
6
Name
Heal
Heal
Range
60 feet
60 feet
Ritual
No
No