Hunter’s Mark

2014 SRD2014
2024 SRD2024

3 fields differ · 9 identical

Casting Time
1 bonus action
Bonus Action
Description

You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find it. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.

You magically mark one creature you can see within range as your quarry. Until the spell ends, you deal an extra 1d6 Force damage to the target whenever you hit it with an attack roll. You also have Advantage on any Wisdom (Perception or Survival) check you make to find it. If the target drops to 0 Hit Points before this spell ends, you can take a Bonus Action to move the mark to a new creature you can see within range.

Higher Levels

When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours.

Your Concentration can last longer with a spell slot of level 3–4 (up to 8 hours) or 5+ (up to 24 hours).

9 identical fields
Classes
Ranger
Ranger
Components
Material
No
No
Material Description
Somatic
No
No
Verbal
Yes
Yes
Concentration
Yes
Yes
Duration
Concentration, up to 1 hour
Concentration, up to 1 hour
Level
1
1
Name
Hunter’s Mark
Hunter’s Mark
Range
90 feet
90 feet
Ritual
No
No
School
Divination
Divination
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