Ice Storm

2014 SRD2014
2024 SRD2024

4 fields differ · 8 identical

Casting Time
1 action
Action
Components
Material
Yes
Yes
Material Description
a pinch of dust and a few drops of water
a mitten
Somatic
Yes
Yes
Verbal
Yes
Yes
Description

A hail of rock-hard ice pounds to the ground in a 20- foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one. Hailstones turn the storm’s area of effect into difficult terrain until the end of your next turn.

Hail falls in a 20-foot-radius, 40-foot-high Cylinder centered on a point within range. Each creature in the Cylinder makes a Dexterity saving throw. A creature takes 2d10 Bludgeoning damage and 4d6 Cold damage on a failed save or half as much damage on a successful one. Hailstones turn ground in the Cylinder into Difficult Terrain until the end of your next turn.

Higher Levels

When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.

The Bludgeoning damage increases by 1d10 for each spell slot level above 4.

8 identical fields
Classes
DruidSorcererWizard
DruidSorcererWizard
Concentration
No
No
Duration
Instantaneous
Instantaneous
Level
4
4
Name
Ice Storm
Ice Storm
Range
300 feet
300 feet
Ritual
No
No
School
Evocation
Evocation
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