The Fiend
2 fields differ · 5 identical
When you reduce a hostile creature to 0 hit points, you gain temporary hit points.
When you reduce a hostile creature to 0 hit points, you gain temporary hit points.
You can add a d10 to an ability check or saving throw you make. Usable a limited number of times per rest.
You can add a d10 to an ability check or saving throw you make. Usable a limited number of times per rest.
Choose a damage type when you finish a short or long rest; you have resistance to that damage type until you choose a different one.
Choose a damage type when you finish a short or long rest; you have resistance to that damage type until you choose a different one.
When you hit a creature with an attack, you can instantly transport it through the lower planes, dealing extra psychic damage. Usable once per long rest.
When you hit a creature with an attack, you can instantly transport it through the lower planes, dealing extra psychic damage. Usable once per long rest.