Thief
0 fields differ · 7 identical
7 identical fields
You can use the bonus action granted by Cunning Action to make a Sleight of Hand check, use thieves' tools to disarm a trap or open a lock, or take the Use an Object action.
You can use the bonus action granted by Cunning Action to make a Sleight of Hand check, use thieves' tools to disarm a trap or open a lock, or take the Use an Object action.
Climbing no longer costs you extra movement, and your running long jump distance increases by an amount equal to your Dexterity modifier.
Climbing no longer costs you extra movement, and your running long jump distance increases by an amount equal to your Dexterity modifier.
You have advantage on Dexterity (Stealth) checks if you move no more than half your speed on the same turn.
You have advantage on Dexterity (Stealth) checks if you move no more than half your speed on the same turn.
You can take two turns during the first round of any combat, the second at your normal initiative minus 10.
You can take two turns during the first round of any combat, the second at your normal initiative minus 10.
You ignore all class, race, and level requirements on the use of magic items.
You ignore all class, race, and level requirements on the use of magic items.