Equipment

464 results

When you drink this potion, you have Resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly by rolling on the following table. **1d10** **Damage Type** **1d10** **Damage Type** 1 Acid 6 Necrotic 2 Cold 7 Poison 3 Fire 8 Psychic 4 Force 9 Radiant 5 Lightning 10 Thunder

CategoryPotionCost200 gp
2024 SRD

When you drink this potion, you gain the effect of the *Haste* spell for 1 minute (no Concentration required) without suffering the wave of lethargy that typically occurs when the effect ends. This potion’s yellow fluid is streaked with black and swirls on its own.

CategoryPotionCost20000 gp
2024 SRD

When you drink this potion, it removes any Exhaustion levels you have and ends the Poisoned condition on you. For the next 24 hours, you regain the maximum number of Hit Points for any Hit Point Die you spend. This potion’s crimson liquid regularly pulses with dull light, calling to mind a heartbeat.

CategoryPotionCost20000 gp
2024 SRD

You can breathe underwater for 24 hours after drinking this potion. This potion’s cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it.

CategoryPotionCost200 gp
2024 SRD

You regain Hit Points when you drink this potion. The number of Hit Points depends on the potion’s rarity, as shown in the table below. Whatever its potency, the potion’s red liquid glimmers when agitated. **Potion** **HP Regained** **Rarity** *Potion of Healing* 2d4 + 2 Common *Potion of Healing* (greater) 4d4 + 4 Uncommon *Potion of Healing* (superior) 8d4 + 8 Rare *Potion of Healing* (supreme) 10d4 + 20 Very Rare

CategoryPotionCost50 gpWeight0.5 lb.
2024 SRD

Shaping tools, a knife, calipers and a scraper.

CategoryToolCost10 gpWeight3 lb.
2024 SRD

A belt pouch holding a fifth of a cubic foot or 6 pounds of gear.

CategoryAdventuring GearCost5 spWeight1 lb.
2024 SRD

A backpack, a blanket, a flask of holy water, a lamp, 7 days of rations, a robe and a tinderbox.

CategoryEquipment PackCost33 gpWeight29 lb.
2024 SRD

A stout wooden pole, the traveler’s weapon of choice.

CategorySimple Melee WeaponCost2 spWeight4 lb.Damage1d6 bludgeoningPropertiesVersatile (1d8)
2024 SRD

You have a +2 bonus to attack rolls and damage rolls made with this magic weapon. While holding this weapon, you can cause it to emit green Dim Light out to 10 feet, either as a Bonus Action or after you roll Initiative, or you can extinguish the light as a Bonus Action. While holding this weapon, you can take a Bonus Action to alter its form, turning it into a 6-inch rod (for ease of storage) or a 10-foot pole, or reverting it a Quarterstaff; the weapon will elongate only as far as the surrounding space allows. In certain forms, the weapon has the following additional properties. **Acrobatic Assist (Quarterstaff and 10-Foot Pole** **Forms Only).** While holding this weapon, you have Advantage on Dexterity (Acrobatics) checks. **Attack Deflection (Quarterstaff Form Only).** When you are hit by an attack while holding the weapon, you can take a Reaction to twirl the weapon around you, gaining a +5 bonus to your Armor Class against the triggering attack, potentially causing the attack to miss you. You can’t use this property again until you finish a Short or Long Rest. **Ranged Weapon (Quarterstaff Form Only).** This weapon has the Thrown property with a normal range of 30 feet and a long range of 120 feet. Immediately after you make a ranged attack with the weapon, it flies back to your hand.

CategoryWeaponCost40000 gpPropertiesQuarterstaff
2024 SRD

A quiver holding up to 20 arrows.

CategoryAdventuring GearCost1 gpWeight1 lb.
2024 SRD

A shod beam for battering doors, granting a bonus when a second person helps.

CategoryAdventuring GearCost4 gpWeight35 lb.
2024 SRD

A slender thrusting sword rewarding speed over strength.

CategoryMartial Melee WeaponCost25 gpWeight2 lb.Damage1d8 piercingPropertiesFinesse
2024 SRD

A day’s dry food: jerky, dried fruit, hardtack and nuts.

CategoryAdventuring GearCost5 spWeight2 lb.
2024 SRD

A small box of sacred relics carried as a spellcasting focus.

CategoryHoly SymbolCost5 gpWeight2 lb.
2024 SRD

Leather armor with heavy rings sewn into it, usually worn only by those who can’t afford better.

CategoryHeavy ArmorCost30 gpWeight40 lb.AC14
2024 SRD

This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can expend 1 charge to cast one of the following spells (save DC 13) from it: - *Animal Friendship* - *Fear* (affects Beasts only) - *Speak with Animals*

CategoryRingCost4000 gp
2024 SRD

While wearing this ring, you can take a Magic action to summon a particular **Djinni** from the Elemental Plane of Air. The djinni appears in an unoccupied space you choose within 120 feet of yourself. It remains as long as you maintain Concentration, to a maximum of 1 hour, or until it drops to 0 Hit Points. While summoned, the djinni is Friendly to you and your allies, and it obeys your commands. If you fail to command it, the djinni defends itself against attackers but takes no other actions. After the djinni departs, it can’t be summoned again for 24 hours, and the ring becomes nonmagical if the djinni dies. *Rings of Djinni Summoning* are often created by the djinn they summon and given to mortals as gifts of friendship or tokens of esteem.

CategoryRingCost200000 gp
2024 SRD

Each *Ring of Elemental Command* is linked to one of the four Elemental Planes. The GM chooses or randomly determines the linked plane. For example, a *Ring of Elemental Command* (air) is linked to the Elemental Plane of Air. Every *Ring of Elemental Command* has the following two properties: **Elemental Bane.** While wearing the ring, you have Advantage on attack rolls against Elementals and they have Disadvantage on attack rolls against you. **Elemental Compulsion.** While wearing the ring, you can take a Magic action to try to compel an Elemental you see within 60 feet of yourself. The Elemental makes a DC 18 Wisdom saving throw. On a failed save, the Elemental has the Charmed condition until the start your next turn, and you determine what it does with its move and action on its next turn. **Elemental Focus.** While wearing the ring, you benefit from additional properties corresponding to the ring’s linked Elemental Plane: **Air.** You know Auran, you have Resistance to Lightning damage, and you have a Fly Speed equal to your Speed and can hover. **Earth.** You know Terran, and you have Resistance to Acid damage. Terrain composed of rubble, rocks, or dirt isn’t Difficult Terrain for you. In addition, you can move through solid earth or rock as if those areas were Difficult Terrain without disturbing the matter through which you pass. If you end your turn in solid earth or rock, you are shunted out to the nearest unoccupied space you last occupied. **Fire.** You know Ignan, and you have Immunity to Fire damage. **Water.** You know Aquan, you gain a Swim Speed of 60 feet, and you can breathe underwater. **Spellcasting.** The ring has 5 charges and regains 1d4 + 1 expended charges daily at dawn. While wearing the ring, you can cast a spell from it. Choose the spell from the list of available spells based on the Elemental Plane the ring is linked to, as shown in the following table. The table indicates how many charges you must expend to cast the spell, which has a save DC of 18. **Plane** **Spells (Charges)** Air *Chain Lightning* (3 charges), *Feather Fall* (0 charges), *Gust of Wind* (2 charges), *Wind * *Wall* (1 charge) Earth *Earthquake* (5 charges), *Stone Shape* (2 charges), *Stoneskin* (3 charges), *Wall of Stone* (3 charges) Fire *Burning Hands* (1 charge), *Fireball* (2 charges), *Fire Storm* (4 charges), *Wall of Fire* (3 charges) Water *Create or Destroy Water* (1 charge), *Ice Storm* (2 charges), *Tsunami* (5 charges), *Wall of Ice* (3 charges), *Water Walk* (2 charges)

CategoryRingCost200000 gp
2024 SRD

This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. When you fail a Dexterity saving throw while wearing the ring, you can take a Reaction to expend 1 charge to succeed on that save instead.

CategoryRingCost4000 gp
2024 SRD