Equipment

464 results

A backpack holds one cubic foot or 30 pounds of gear, with room to strap more to the outside.

CategoryAdventuring GearCost2 gpWeight5 lb.
2024 SRD

This heavy cloth bag contains 3d4 dry beans when found. The bag weighs half a pound regardless of how many beans it contains and becomes a nonmagical item when it no longer contains any beans. If you dump one or more beans out of the bag, they explode in a 10-foot-radius Sphere centered on them. All the dumped beans are destroyed in the explosion, and each creature in the Sphere, including you, makes a DC 15 Dexterity saving throw, taking 5d4 Force damage on a failed save or half as much damage on a successful one. If you remove a bean from the bag, plant it in dirt or sand, and then water it, the bean disappears as it produces an effect 1 minute later from the ground where it was planted. The GM can choose an effect from the following table or determine it randomly. **1d100** **Effect** 01 5d4 toadstools sprout. If a creature eats a toadstool, roll any die. On an odd roll, the eater must succeed on a DC 15 Constitution saving throw or take 5d6 Poison damage and have the Poisoned condition for 1 hour. On an even roll, the eater gains 5d6 Temporary Hit Points for 1 hour. 02–10 A geyser erupts and spouts water, beer, mayonnaise, tea, vinegar, wine, or oil (GM’s choice) 30 feet into the air for 1d4 minutes. **1d100** **Effect** 11–20 A **Treant** sprouts. Roll any die. On an odd roll, the treant is Chaotic Evil. On an even roll, the treant is Chaotic Good. 21–30 An animate but immobile stone statue in your likeness rises and makes verbal threats against you. If you leave it and others come near, it describes you as the most heinous of villains and directs the newcomers to find and attack you. If you are on the same plane of existence as the statue, it knows where you are. The statue becomes inanimate after 24 hours. 31–40 A campfire with green flames springs forth and burns for 24 hours or until it is extinguished. 41–50 Three **Shrieker Fungi **sprout. 51–60 1d4 + 4 bright-pink toads crawl forth. Whenever a toad is touched, it transforms into a Large or smaller monster of the GM’s choice that acts in accordance with its alignment and nature. The monster remains for 1 minute, then disappears in a puff of bright-pink smoke. 61–70 A hungry **Bulette** burrows up and attacks. 71–80 A fruit tree grows. It has 1d10 + 20 fruit, 1d8 of which act as randomly determined potions. The tree vanishes after 1 hour. Picked fruit remains, retaining any magic for 30 days. 81–90 A nest of 1d4 + 3 rainbow-colored eggs springs up. Any creature that eats an egg makes a DC 20 Constitution saving throw. On a successful save, a creature permanently increases its lowest ability score by 1, randomly choosing among equally low scores. On a failed save, the creature takes 10d6 Force damage from an internal explosion. 91–95 A pyramid with a 60-foot-square base bursts upward. Inside is a burial chamber containing a **Mummy,** a **Mummy Lord,** or some other Undead of the GM’s choice. Its sarcophagus contains treasure of the GM’s choice. 96–00 A giant beanstalk sprouts, growing to a height of the GM’s choice. The top leads where the GM chooses, such as to a great view, a cloud giant’s castle, or another plane of existence.

CategoryWondrous ItemCost4000 gp
2024 SRD

This bag resembles a *Bag of Holding *but is a feeding orifice for a gigantic extradimensional creature. Turning the bag inside out closes the orifice. The extradimensional creature attached to the bag can sense whatever is placed inside the bag. Animal or vegetable matter placed wholly in the bag is devoured and lost forever. When part of a living creature is placed in the bag, as happens when someone reaches inside it, there is a 50 percent chance that the creature is pulled inside the bag. A creature inside the bag can take an action to try to escape, doing so with a successful DC 15 Strength (Athletics) check. Another creature can take an action to reach into the bag to pull a creature out, doing so with a successful DC 20 Strength (Athletics) check, provided the puller isn’t pulled inside the bag first. Any creature that starts its turn inside the bag is devoured, its body destroyed. Inanimate objects can be stored in the bag, which can hold a cubic foot of such material. However, once each day, the bag swallows any objects inside it and spits them out into another plane of existence. The GM determines the time and plane. If the bag is pierced or torn, it is destroyed, and anything contained within it is transported to a random location on the Astral Plane.

CategoryWondrous ItemCost40000 gp
2024 SRD

This bag has an interior space considerably larger than its outside dimensions—roughly 2 feet square and 4 feet deep on the inside. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 5 pounds, regardless of its contents. Retrieving an item from the bag requires a Utilize action. If the bag is overloaded, pierced, or torn, it is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth unharmed, but the bag must be put right before it can be used again. The bag holds enough air for 10 minutes of breathing, divided by the number of breathing creatures inside. Placing a *Bag of Holding* inside an extradimensional space created by a *Handy Haversack*, *Portable * *Hole*, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within a 10-foot-radius Sphere centered on the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way and can’t be reopened.

CategoryWondrous ItemCost400 gpWeight15 lb.
2024 SRD

This bag made from gray, rust, or tan cloth appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. You can take a Magic action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling on the table that corresponds to the bag’s color. See “Monsters” for the creature’s stat block. The creature vanishes at the next dawn or when it is reduced to 0 Hit Points. The creature is Friendly to you and your allies, and it acts immediately after you on your Initiative count. You can take a Bonus Action to command how the creature moves and what action it takes on its next turn, such as attacking an enemy. In the absence of such orders, the creature acts in a fashion appropriate to its nature. Once three fuzzy objects have been pulled from the bag, the bag can’t be used again until the next dawn. **Gray Bag of Tricks** **1d8** **Creature** **1d8** **Creature** 1 Weasel 5 Panther 2 Giant Rat 6 Giant Badger 3 Badger 7 Dire Wolf 4 Boar 8 Giant Elk **Rust Bag of Tricks** **1d8** **Creature** **1d8** **Creature** 1 Rat 5 Giant Goat 2 Owl 6 Giant Boar 3 Mastiff 7 Lion 4 Goat 8 Brown Bear **Tan Bag of Tricks** **1d8** **Creature** **1d8** **Creature** 1 Jackal 5 Black Bear 2 Ape 6 Giant Weasel 3 Baboon 7 Giant Hyena 4 Axe Beak 8 Tiger

CategoryWondrous ItemCost400 gp
2024 SRD

A musical instrument. Proficiency lets you add your proficiency bonus to checks made to play it.

CategoryToolCost30 gpWeight6 lb.
2024 SRD

A pouch of 1,000 tiny metal spheres, spilled to send pursuers sprawling.

CategoryAdventuring GearCost1 gpWeight2 lb.
2024 SRD

A wooden barrel holding 40 gallons of liquid or 4 cubic feet of solids.

CategoryAdventuring GearCost2 gpWeight70 lb.
2024 SRD

A woven basket holding 2 cubic feet or 40 pounds of gear.

CategoryAdventuring GearCost4 spWeight2 lb.
2024 SRD

A broad-bladed axe that can be swung in one hand or two.

CategoryMartial Melee WeaponCost10 gpWeight4 lb.Damage1d8 slashingPropertiesVersatile (1d10)
2024 SRD

This small black sphere measures 3/4 of an inch in diameter and weighs an ounce. Typically, 1d4 + 4 *Beads of Force* are found together. You can take a Magic action to throw the bead up to 60 feet. The bead explodes in a 10-foot-radius Sphere on impact and is destroyed. Each creature in the Sphere must succeed on a DC 15 Dexterity saving throw or take 5d4 Force damage. A sphere of transparent force then encloses the area for 1 minute. Any creature that failed the save and is completely within the area is trapped inside this sphere. Creatures that succeeded on the save or are partially within the area are pushed away from the center of the sphere until they are no longer inside it. Only breathable air can pass through the sphere’s wall. No attack or other effect can pass through. An enclosed creature can take a Utilize action to push against the sphere’s wall, moving the sphere up to half the creature’s Speed. The sphere can be picked up, and its magic causes it to weigh only 1 pound, regardless of the weight of creatures inside.

CategoryWondrous ItemCost4000 gp
2024 SRD

This flavorless, gelatinous bead dissolves on your tongue and provides as much nourishment as 1 day of Rations.

CategoryWondrous ItemCost100 gp
2024 SRD

A padded roll of blankets and canvas for sleeping rough.

CategoryAdventuring GearCost1 gpWeight7 lb.
2024 SRD

A small hand bell, useful as an alarm or a signal.

CategoryAdventuring GearCost1 gp
2024 SRD

While wearing this belt, you gain the following benefits: **Dwarvish.** You know Dwarvish. **Friend of Dwarvenkind.** You have Advantage on Charisma (Persuasion) checks made to interact with dwarves and duergar. **Toughness.** Your Constitution increases by 2, to a maximum of 20. In addition, while attuned to the belt, you have a 50 percent chance each day at dawn of growing a full beard if you can grow one, or a thicker beard if you already have one. If you aren’t a dwarf or duergar, you gain the following additional benefits while wearing the belt: **Darkvision.** You have Darkvision with a range of 60 feet. **Resilience.** You have Resistance to Poison damage. You also have Advantage on saving throws you make to avoid or end the Poisoned condition.

CategoryWondrous ItemCost4000 gp
2024 SRD

While wearing this belt, your Strength changes to a score granted by the belt. The type of giant determines the score (see the table below). The item has no effect on you if your Strength without the belt is equal to or greater than the belt’s score. **Belt** **Str.** **Rarity** *Belt of Giant Strength* (hill) 21 Rare *Belt of Giant Strength* (frost or stone) 23 Very Rare *Belt of Giant Strength* (fire) 25 Very Rare *Belt of Giant Strength* (cloud) 27 Legendary *Belt of Giant Strength* (storm) 29 Legendary

CategoryWondrous ItemCost4000 gp
2024 SRD

You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. In addition, while you are attuned to this weapon, your Hit Point maximum increases by 1 for each level you have attained. **Curse.** This weapon is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the weapon, keeping it within reach at all times. You also have Disadvantage on attack rolls with weapons other than this one. Whenever another creature damages you while the weapon is in your possession, you must succeed on a DC 15 Wisdom saving throw or go berserk. This berserk state ends when you start your turn and there are no creatures within 60 feet of you that you can see or hear. While berserk, you regard the creature nearest to you that you can see or hear as your enemy. If there are multiple possible creatures, choose one at random. On each of your turns, you must move as close to the creature as possible and take the Attack action, targeting the creature. If you’re unable to get close enough to the creature to attack it with the weapon, your turn ends after you’ve used up all your available movement. If the creature dies or can no longer be seen or heard by you, the next nearest creature that you can see or hear becomes your new target.

CategoryWeaponCost4000 gpPropertiesBattleaxe, Greataxe, or Halberd
2024 SRD

A heavy woollen blanket, warm enough for a cold night’s watch.

CategoryAdventuring GearCost5 spWeight3 lb.
2024 SRD

A set of pulleys and rope that lets you hoist four times the weight you could lift alone.

CategoryAdventuring GearCost1 gpWeight5 lb.
2024 SRD

A hollow tube that puffs a needle at a target.

CategoryMartial Ranged WeaponCost10 gpWeight1 lb.Damage1 piercingPropertiesAmmunition (Range 25/100; Needle), Loading
2024 SRD