Feats

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You are adept at crafting things. You gain the following benefits: you gain proficiency with three different Artisan’s Tools of your choice; whenever you buy a nonmagical item, you receive a 20 percent discount on it; and when you finish a Long Rest, you can craft one piece of gear from the Fast Crafting table, provided you have the tool proficiency it requires and the raw materials it needs.

CategoryOrigin Feat
PHB2024 SRD

You have the training and intuition to administer first aid. You gain the following benefits. Battle Medic: if you have a Healer’s Kit, you can expend one use of it and tend to a creature within 5 feet of yourself as a Utilize action; that creature regains hit points equal to 1d6 plus your Proficiency Bonus, and it can’t regain hit points from this feat again until it finishes a Short or Long Rest. Healing Rerolls: whenever you roll a die to determine the number of hit points you restore with a spell or with Battle Medic, you can reroll the die if it rolls a 1, and you must use the new roll.

CategoryOrigin Feat
PHB2024 SRD

You have inexplicable luck that seems to kick in at just the right moment. You have a number of Luck Points equal to your proficiency bonus. Whenever you make an attack roll, an ability check, or a saving throw, you can spend one Luck Point to give yourself advantage on that roll, or spend one Luck Point to impose disadvantage on the attack roll of a creature attacking you. You regain your expended Luck Points when you finish a long rest.

CategoryOrigin Feat
PHB2024 SRD

You are exceptionally speedy and agile. You gain the following benefits: your speed increases by 10 feet; when you use the Dash action, difficult terrain doesn't cost extra movement on that turn; when you make a melee attack against a creature, you don't provoke opportunity attacks from that creature for the rest of the turn, whether you hit or not.

CategoryGeneral FeatRequiresLevel 4+
PHB2024 SRD

You are a practiced musician. You gain the following benefits. Instrument Training: you gain proficiency with three Musical Instruments of your choice. Encouraging Song: as you finish a Short or Long Rest, you can play a Musical Instrument with which you have proficiency and give Heroic Inspiration to allies who hear the song. The number of allies you can affect equals your Proficiency Bonus; each of them must be within 60 feet of you and able to hear you, and you can give yourself Heroic Inspiration this way as well.

CategoryOrigin Feat
PHB2024 SRD

Choose one ability score. You gain the following benefits: increase the chosen ability score by 1, to a maximum of 20; you gain proficiency in saving throws using the chosen ability.

CategoryGeneral FeatRequiresLevel 4+
PHB2024 SRD

Accustomed to rough-and-tumble fighting, you gain the following benefits. Ability Score Increase: increase your Strength or Constitution by 1, to a maximum of 20. Enhanced Unarmed Strike: when you hit with an Unarmed Strike and deal damage, you can deal Bludgeoning damage equal to 1d4 plus your Strength modifier instead of the normal damage. Damage Rerolls: whenever you roll a damage die for your Unarmed Strike, you can reroll the die if it rolls a 1, and you must use the new roll. Push: when you hit a creature with an Unarmed Strike as part of the Attack action on your turn, you can deal damage and push the target 5 feet away from you; you can use this benefit only once per turn.

CategoryOrigin Feat
PHB2024 SRD

Your hit point maximum increases by an amount equal to twice your character level when you gain this feat. Whenever you gain a character level thereafter, your hit point maximum increases by an additional 2 hit points.

CategoryOrigin Feat
PHB2024 SRD