Glossary

Rules terms, hazards and planes of existence. Narrow to one with the Kind filter.

175 results

When you would reduce a creature to 0 Hit Points with a melee attack, you can instead reduce the creature to 1 Hit Point. The creature then has the Unconscious condition and starts a Short Rest. The creature remains Unconscious until it regains any Hit Points or until someone uses an action to administer first aid to it, which requires a successful DC 10 Wisdom (Medicine) check.

KindRules Term
2024 SRD

You have Disadvantage on Wisdom (Perception) checks to see something in a Lightly Obscured space. See also “Dim Light” and “Playing the Game” (“Exploration”).

KindRules Term
2024 SRD

A Line is an area of effect that extends from a point of origin in a straight path along its length and covers an area defined by its width. The effect that creates a Line specifies its length and width. A Line’s point of origin isn’t included in the area of effect unless its creator decides otherwise.

KindRules TermCategoryArea of Effect
2024 SRD

When you make a Long Jump, you leap horizontally a number of feet up to your Strength score if you move at least 10 feet immediately before the jump. When you make a standing Long Jump, you can leap only half that distance. Either way, each foot you jump costs a foot of movement. If you land in Difficult Terrain, you must succeed on a DC 10 Dexterity (Acrobatics) check or have the Prone condition. This Long Jump rule assumes that the height of the jump doesn’t matter, such as a jump across a stream or chasm. At your GM’s option, you must succeed on a DC 10 Strength (Athletics) check to clear a low obstacle (no taller than a quarter of the jump’s distance), such as a hedge or low wall. Otherwise, you hit the obstacle.

KindRules Term
2024 SRD

A Long Rest is a period of extended downtime—at least 8 hours—available to any creature. During a Long Rest, you sleep for at least 6 hours and perform no more than 2 hours of light activity, such as reading, talking, eating, or standing watch. During sleep, you have the Unconscious condition. After you finish a Long Rest, you must wait at least 16 hours before starting another one. Benefits of the Rest. To start a Long Rest, you must have at least 1 Hit Point. When you finish the rest, you gain the following benefits: Regain All HP. You regain all lost Hit Points and all spent Hit Point Dice. If your Hit Point maximum was reduced, it returns to normal. Ability Scores Restored. If any of your ability scores were reduced, they return to normal. Exhaustion Reduced. If you have the Exhaustion condition, its level decreases by 1. Special Feature. Some features are recharged by a Long Rest. If you have such a feature, it recharges in the way specified in its description. Interrupting the Rest. A Long Rest is stopped by the following interruptions: - Rolling Initiative - Casting a spell other than a cantrip - Taking any damage - 1 hour of walking or other physical exertion If you rested at least 1 hour before the interruption, you gain the benefits of a Short Rest. See also “Short Rest.” You can resume a Long Rest immediately after an interruption. If you do so, the rest requires 1 additional hour per interruption to finish.

KindRules Term
2024 SRD

When you take the Magic action, you cast a spell that has a casting time of an action or use a feature or magic item that requires a Magic action to be activated. If you cast a spell that has a casting time of 1 minute or longer, you must take the Magic action on each turn of that casting, and you must maintain Concentration while you do so. If your Concentration is broken, the spell fails, but you don’t expend a spell slot. See also “Concentration.”

KindRules TermCategoryAction
2024 SRD

An effect is magical if it is created by a spell, a magic item, or a phenomenon that a rule labels as magical.

KindRules Term
2024 SRD

*Inhaled Poison, 250 GP* A creature subjected to Malice must succeed on a DC 15 Constitution saving throw or have the Poisoned condition for 1 hour. The creature also has the Blinded condition while Poisoned in this way.

KindHazardCategoryPoison
2024 SRD

A creature needs an amount of food per day based on its size, as shown in the Food Needs per Day table. A creature that eats but consumes less than half the required food for a day must succeed on a DC 10 Constitution saving throw or gain 1 Exhaustion level at the day’s end. A creature that eats nothing for 5 days automatically gains 1 Exhaustion level at the end of the fifth day as well as an additional level at the end of each subsequent day without food. Exhaustion caused by malnutrition can’t be removed until the creature eats the full amount of food required for a day. See also “Exhaustion.” Food Needs per Day Size Food Size Food Tiny 1/4 pound Large 4 pounds Small 1 pound Huge 16 pounds Medium 1 pound Gargantuan 64 pounds

KindHazard
2024 SRD

*Ingested Poison, 1,500 GP* A creature that ingests Midnight Tears suffers no effect until the stroke of midnight. Any effect that ends the Poisoned condition neutralizes this poison. If the poison hasn’t been neutralized before midnight, the creature makes a DC 17 Constitution saving throw, taking 31 (9d6) Poison damage on a failed save or half as much damage on a successful one.

KindHazardCategoryPoison
2024 SRD

A monster is a creature controlled by the GM, even if the creature is benevolent. See also “Creature” and “NPC.”

KindRules Term
2024 SRD

A nonplayer character (NPC) is a monster that has a personal name and a distinct personality. See also “Monster.”

KindRules Term
2024 SRD

An object is a nonliving, distinct thing. Composite things, like buildings, comprise more than one object. See also “Breaking Objects.”

KindRules Term
2024 SRD

A space is occupied if a creature is in it or if it is completely filled by objects.

KindRules Term
2024 SRD

*Contact Poison, 400 GP* A creature subjected to Oil of Taggit must succeed on a DC 13 Constitution saving throw or have the Poisoned condition for 24 hours. The creature also has the Unconscious condition while Poisoned in this way. It wakes up if it takes damage.

KindHazardCategoryPoison
2024 SRD

You can make an Opportunity Attack when a creature that you can see leaves your reach using its action, its Bonus Action, its Reaction, or one of its speeds. To make the Opportunity Attack, take a Reaction to make one melee attack with a weapon or an Unarmed Strike against the provoking creature. The attack occurs right before the creature leaves your reach. See also “Playing the Game” (“Combat”).

KindRules Term
2024 SRD

*Ingested Poison, 250 GP* A creature subjected to Pale Tincture must succeed on a DC 16 Constitution saving throw or take 3 (1d6) Poison damage and have the Poisoned condition. The Poisoned creature repeats the save every 24 hours, taking 3 (1d6) Poison damage on a failed save. The damage the poison deals can’t be healed by any means while the creature remains Poisoned. After seven successful saves against the poison, the creature is no longer Poisoned.

KindHazardCategoryPoison
2024 SRD

Passive Perception is a score that reflects a creature’s general awareness of its surroundings. The GM uses this score when determining whether a creature notices something without consciously making a Wisdom (Perception) check. A creature’s Passive Perception equals 10 plus the creature’s Wisdom (Perception) check bonus. If the creature has Advantage on such checks, increase the score by 5. If the creature has Disadvantage on them, decrease the score by 5. For example, a level 1 character with a Wisdom of 15 and proficiency in Perception has a Passive Perception of 14 (10 + 2 + 2). If that character has Advantage on Wisdom (Perception) checks, the score becomes 19.

KindRules Term
2024 SRD

If a rule says you can use something a certain number of times per day, that means you must finish a Long Rest to use it again after you run out of uses.

KindRules Term
2024 SRD

A player character is a character controlled by a player. See also “Character Creation.”

KindRules Term
2024 SRD