Barbed Devil
2024 SRD
Medium Fiend (Devil), Lawful Evil
Armor Class: 15
Hit Points: 110 (13d8 + 52)
Speed: 30 ft., Climb 30 ft.
STR
16
DEX
17
CON
18
INT
12
WIS
14
CHA
14
Saving Throws: STR, CON, WIS, CHA
Skills: Deception +5, Insight +5, Perception +8
Damage Resistances:Cold
Condition Immunities: poisoned
Senses: Darkvision 120 ft. (unimpeded by magical Darkness); Passive Perception 18
Languages: Infernal; telepathy 120 ft.
Challenge: 5
Traits
- Barbed Hide. At the start of each of its turns, the devil deals 5 (1d10) Piercing damage to any creature it is grappling or any creature grappling it.
- Diabolical Restoration. If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.
- Magic Resistance. The devil has Advantage on saving throws against spells and other magical effects.
Actions
- Multiattack. The devil makes one Claws attack and one Tail attack, or it makes two Hurl Flame attacks.
- Claws. Melee Attack Roll: +6, reach 5 ft. Hit: 10 (2d6 + 3) Piercing damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 13) from both claws.
- Tail. Melee Attack Roll: +6, reach 10 ft. Hit: 14 (2d10 + 3) Slashing damage.
- Hurl Flame. Ranged Attack Roll: +5, range 150 ft. Hit: 17 (5d6) Fire damage. If the target is a flammable object that isn’t being worn or carried, it starts burning.