Bone Devil

2024 SRD

Large Fiend (Devil), Lawful Evil

Armor Class: 16

Hit Points: 161 (17d10 + 68)

Speed: 40 ft., Fly 40 ft.

STR
18
DEX
16
CON
18
INT
13
WIS
14
CHA
16

Saving Throws: STR, INT, WIS, CHA

Skills: Deception +7, Insight +6

Damage Resistances:Cold
Damage Immunities:FirePoison

Condition Immunities: poisoned

Senses: Darkvision 120 ft. (unimpeded by magical Darkness); Passive Perception 12

Languages: Infernal; telepathy 120 ft.

Challenge: 9

Traits

  • Diabolical Restoration. If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.
  • Magic Resistance. The devil has Advantage on saving throws against spells and other magical effects.

Actions

  • Multiattack. The devil makes two Claw attacks and one Infernal Sting attack.
  • Claw. Melee Attack Roll: +8, reach 10 ft. Hit: 13 (2d8 + 4) Slashing damage.
  • Infernal Sting. Melee Attack Roll: +8, reach 10 ft. Hit: 15 (2d10 + 4) Piercing damage plus 18 (4d8) Poison damage, and the target has the Poisoned condition until the start of the devil’s next turn. While Poisoned, the target can’t regain Hit Points.