Bone Devil
2024 SRD
Large Fiend (Devil), Lawful Evil
Armor Class: 16
Hit Points: 161 (17d10 + 68)
Speed: 40 ft., Fly 40 ft.
STR
18
DEX
16
CON
18
INT
13
WIS
14
CHA
16
Saving Throws: STR, INT, WIS, CHA
Skills: Deception +7, Insight +6
Damage Resistances:Cold
Condition Immunities: poisoned
Senses: Darkvision 120 ft. (unimpeded by magical Darkness); Passive Perception 12
Languages: Infernal; telepathy 120 ft.
Challenge: 9
Traits
- Diabolical Restoration. If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.
- Magic Resistance. The devil has Advantage on saving throws against spells and other magical effects.
Actions
- Multiattack. The devil makes two Claw attacks and one Infernal Sting attack.
- Claw. Melee Attack Roll: +8, reach 10 ft. Hit: 13 (2d8 + 4) Slashing damage.
- Infernal Sting. Melee Attack Roll: +8, reach 10 ft. Hit: 15 (2d10 + 4) Piercing damage plus 18 (4d8) Poison damage, and the target has the Poisoned condition until the start of the devil’s next turn. While Poisoned, the target can’t regain Hit Points.