Ancient Brass Dragon
2024 SRD
Gargantuan Dragon (Metallic), Chaotic Good
Armor Class: 20
Hit Points: 332 (19d20 + 133)
Speed: 40 ft., Burrow 40 ft., Fly 80 ft.
STR
27
DEX
10
CON
25
INT
16
WIS
15
CHA
22
Saving Throws: DEX, WIS
Skills: History +9, Perception +14, Persuasion +12, Stealth +6
Damage Immunities:Fire
Senses: Blindsight 60 ft., Darkvision 120 ft.; Passive Perception 24
Languages: Common, Draconic
Challenge: 20
Traits
- Legendary Resistance (4/Day, or 5/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.
Actions
- Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of (A) Sleep Breath or (B) Spellcasting to cast Scorching Ray (level 3 version).
- Rend. Melee Attack Roll: +14, reach 15 ft. Hit: 19 (2d10 + 8) Slashing damage plus 7 (2d6) Fire damage.
- Fire Breath (Recharge 5–6). Dexterity Saving Throw: DC 21, each creature in a 90-foot-long, 5-footwide Line. Failure: 58 (13d8) Fire damage. Success: Half damage.
- Sleep Breath. Constitution Saving Throw: DC 21, each creature in a 90-foot Cone. Failure: The target has the Incapacitated condition until the end of its next turn, at which point it repeats the save. Second Failure: The target has the Unconscious condition for 10 minutes. This effect ends for the target if it takes damage or a creature within 5 feet of it takes an action to wake it.
- Spellcasting. The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 20): At Will: Detect Magic, Minor Illusion, Scorching Ray (level 3 version), Shapechange (Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell), Speak with Animals 1/Day Each: Control Weather, Detect Thoughts
Legendary Actions
- Blazing Light. The dragon uses Spellcasting to cast Scorching Ray (level 3 version).
- Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.
- Scorching Sands. Dexterity Saving Throw: DC 20, one creature the dragon can see within 120 feet. Failure: 36 (8d8) Fire damage, and the target’s Speed is halved until the end of its next turn. Failure or Success: The dragon can’t take this action again until the start of its next turn.