Chuul
2024 SRD
Large Aberration, Chaotic Evil
Armor Class: 16
Hit Points: 76 (9d10 + 27)
Speed: 30 ft., Swim 30 ft.
STR
19
DEX
10
CON
16
INT
5
WIS
11
CHA
5
Skills: Perception +4
Damage Immunities:Poison
Condition Immunities: poisoned
Senses: Darkvision 60 ft.; Passive Perception 14
Languages: Understands Deep Speech but can’t speak
Challenge: 4
Traits
- Amphibious. The chuul can breathe air and water.
- Sense Magic. The chuul senses magic within 120 feet of itself. This trait otherwise works like the Detect Magic spell but isn’t itself magical.
Actions
- Multiattack. The chuul makes two Pincer attacks and uses Paralyzing Tentacles.
- Pincer. Melee Attack Roll: +6, reach 10 ft. Hit: 9 (1d10 + 4) Bludgeoning damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 14) from one of two pincers.
- Paralyzing Tentacles. Constitution Saving Throw: DC 13, one creature Grappled by the chuul. Failure: The target has the Poisoned condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically. While Poisoned, the target has the Paralyzed condition.