Chuul

2024 SRD

Large Aberration, Chaotic Evil

Armor Class: 16

Hit Points: 76 (9d10 + 27)

Speed: 30 ft., Swim 30 ft.

STR
19
DEX
10
CON
16
INT
5
WIS
11
CHA
5

Skills: Perception +4

Damage Immunities:Poison

Condition Immunities: poisoned

Senses: Darkvision 60 ft.; Passive Perception 14

Languages: Understands Deep Speech but can’t speak

Challenge: 4

Traits

  • Amphibious. The chuul can breathe air and water.
  • Sense Magic. The chuul senses magic within 120 feet of itself. This trait otherwise works like the Detect Magic spell but isn’t itself magical.

Actions

  • Multiattack. The chuul makes two Pincer attacks and uses Paralyzing Tentacles.
  • Pincer. Melee Attack Roll: +6, reach 10 ft. Hit: 9 (1d10 + 4) Bludgeoning damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 14) from one of two pincers.
  • Paralyzing Tentacles. Constitution Saving Throw: DC 13, one creature Grappled by the chuul. Failure: The target has the Poisoned condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically. While Poisoned, the target has the Paralyzed condition.