Deva

2024 SRD

Medium Celestial (Angel), Lawful Good

Armor Class: 17

Hit Points: 229 (27d8 + 108)

Speed: 30 ft., Fly 90 ft. (hover)

STR
18
DEX
18
CON
18
INT
17
WIS
20
CHA
20

Saving Throws: WIS, CHA

Skills: Insight +9, Perception +9

Damage Resistances:Radiant

Condition Immunities: charmed, exhaustion, frightened

Senses: Darkvision 120 ft.; Passive Perception 19

Languages: All; telepathy 120 ft.

Challenge: 10

Traits

  • Exalted Restoration. If the deva dies outside Mount Celestia, its body disappears, and it gains a new body instantly, reviving with all its Hit Points somewhere in Mount Celestia.
  • Magic Resistance. The deva has Advantage on saving throws against spells and other magical effects.

Actions

  • Multiattack. The deva makes two Holy Mace attacks.
  • Holy Mace. Melee Attack Roll: +8, reach 5 ft. Hit: 7 (1d6 + 4) Bludgeoning damage plus 18 (4d8) Radiant damage.
  • Spellcasting. The deva casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 17): At Will: Detect Evil and Good, Shapechange (Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell) 1/Day Each: Commune, Raise Dead
  • Divine Aid (2/Day). The deva casts Cure Wounds, Lesser Restoration, or Remove Curse, using the same spellcasting ability as Spellcasting.