Guardian Naga
2024 SRD
Large Celestial, Lawful Good
Armor Class: 18
Hit Points: 136 (16d10 + 48)
Speed: 40 ft., Climb 40 ft., Swim 40 ft.
STR
19
DEX
18
CON
16
INT
16
WIS
19
CHA
18
Saving Throws: DEX, CON, INT, WIS, CHA
Skills: Arcana +11, History +11, Religion +11
Damage Immunities:Poison
Condition Immunities: charmed, paralyzed, poisoned, restrained
Senses: Darkvision 60 ft.; Passive Perception 14
Languages: Celestial, Common
Challenge: 10
Traits
- Celestial Restoration. If the naga dies, it returns to life in 1d6 days and regains all its Hit Points unless Dispel Evil and Good is cast on its remains.
Actions
- Multiattack. The naga makes two Bite attacks. It can replace any attack with a use of Poisonous Spittle.
- Bite. Melee Attack Roll: +8, reach 10 ft. Hit: 17 (2d12 + 4) Piercing damage plus 22 (4d10) Poison damage.
- Poisonous Spittle. Constitution Saving Throw: DC 16, one creature the naga can see within 60 feet. Failure: 31 (7d8) Poison damage, and the target has the Blinded condition until the start of the naga’s next turn. Success: Half damage only.
- Spellcasting. The naga casts one of the following spells, requiring no Somatic or Material components and using Wisdom as the spellcasting ability (spell save DC 16): At Will: Thaumaturgy 1/Day Each: Clairvoyance, Cure Wounds (level 6 version), Flame Strike (level 6 version), Geas, True Seeing