Guardian Naga

2024 SRD

Large Celestial, Lawful Good

Armor Class: 18

Hit Points: 136 (16d10 + 48)

Speed: 40 ft., Climb 40 ft., Swim 40 ft.

STR
19
DEX
18
CON
16
INT
16
WIS
19
CHA
18

Saving Throws: DEX, CON, INT, WIS, CHA

Skills: Arcana +11, History +11, Religion +11

Damage Immunities:Poison

Condition Immunities: charmed, paralyzed, poisoned, restrained

Senses: Darkvision 60 ft.; Passive Perception 14

Languages: Celestial, Common

Challenge: 10

Traits

  • Celestial Restoration. If the naga dies, it returns to life in 1d6 days and regains all its Hit Points unless Dispel Evil and Good is cast on its remains.

Actions

  • Multiattack. The naga makes two Bite attacks. It can replace any attack with a use of Poisonous Spittle.
  • Bite. Melee Attack Roll: +8, reach 10 ft. Hit: 17 (2d12 + 4) Piercing damage plus 22 (4d10) Poison damage.
  • Poisonous Spittle. Constitution Saving Throw: DC 16, one creature the naga can see within 60 feet. Failure: 31 (7d8) Poison damage, and the target has the Blinded condition until the start of the naga’s next turn. Success: Half damage only.
  • Spellcasting. The naga casts one of the following spells, requiring no Somatic or Material components and using Wisdom as the spellcasting ability (spell save DC 16): At Will: Thaumaturgy 1/Day Each: Clairvoyance, Cure Wounds (level 6 version), Flame Strike (level 6 version), Geas, True Seeing