Ice Devil
2024 SRD
Large Fiend (Devil), Lawful Evil
Armor Class: 18
Hit Points: 228 (24d10 + 96)
Speed: 40 ft.
STR
21
DEX
14
CON
18
INT
18
WIS
15
CHA
18
Saving Throws: DEX, CON, WIS, CHA
Skills: Insight +7, Perception +7, Persuasion +9
Condition Immunities: poisoned
Senses: Blindsight 120 ft.; Passive Perception 17
Languages: Infernal; telepathy 120 ft.
Challenge: 14
Traits
- Diabolical Restoration. If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.
- Magic Resistance. The devil has Advantage on saving throws against spells and other magical effects.
Actions
- Multiattack. The devil makes three Ice Spear attacks. It can replace one attack with a Tail attack.
- Ice Spear. Melee or Ranged Attack Roll: +10, reach 5 ft. or range 30/120 ft. Hit: 14 (2d8 + 5) Piercing damage plus 10 (3d6) Cold damage. Until the end of its next turn, the target can’t take a Bonus Action or Reaction, its Speed decreases by 10 feet, and it can move or take one action on its turn, not both. Hit or Miss: The spear magically returns to the devil’s hand immediately after a ranged attack.
- Tail. Melee Attack Roll: +10, reach 10 ft. Hit: 15 (3d6 + 5) Bludgeoning damage plus 18 (4d8) Cold damage.
- Ice Wall (Recharge 6). The devil casts Wall of Ice (level 8 version), requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 17).