Ice Devil

2024 SRD

Large Fiend (Devil), Lawful Evil

Armor Class: 18

Hit Points: 228 (24d10 + 96)

Speed: 40 ft.

STR
21
DEX
14
CON
18
INT
18
WIS
15
CHA
18

Saving Throws: DEX, CON, WIS, CHA

Skills: Insight +7, Perception +7, Persuasion +9

Damage Immunities:ColdFirePoison

Condition Immunities: poisoned

Senses: Blindsight 120 ft.; Passive Perception 17

Languages: Infernal; telepathy 120 ft.

Challenge: 14

Traits

  • Diabolical Restoration. If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.
  • Magic Resistance. The devil has Advantage on saving throws against spells and other magical effects.

Actions

  • Multiattack. The devil makes three Ice Spear attacks. It can replace one attack with a Tail attack.
  • Ice Spear. Melee or Ranged Attack Roll: +10, reach 5 ft. or range 30/120 ft. Hit: 14 (2d8 + 5) Piercing damage plus 10 (3d6) Cold damage. Until the end of its next turn, the target can’t take a Bonus Action or Reaction, its Speed decreases by 10 feet, and it can move or take one action on its turn, not both. Hit or Miss: The spear magically returns to the devil’s hand immediately after a ranged attack.
  • Tail. Melee Attack Roll: +10, reach 10 ft. Hit: 15 (3d6 + 5) Bludgeoning damage plus 18 (4d8) Cold damage.
  • Ice Wall (Recharge 6). The devil casts Wall of Ice (level 8 version), requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 17).