Invisible Stalker
2024 SRD
Large Elemental, Neutral
Armor Class: 14
Hit Points: 97 (13d10 + 26)
Speed: 50 ft., Fly 50 ft. (hover)
STR
16
DEX
19
CON
14
INT
10
WIS
15
CHA
11
Skills: Perception +8, Stealth +10
Damage Immunities:Poison
Condition Immunities: exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses: Darkvision 60 ft.; Passive Perception 18
Languages: Common, Primordial (Auran)
Challenge: 6
Traits
- Air Form. The stalker can enter an enemy’s space and stop there. It can move through a space as narrow as 1 inch without expending extra movement to do so.
- Invisibility. The stalker has the Invisible condition.
Actions
- Multiattack. The stalker makes three Wind Swipe attacks. It can replace one attack with a use of Vortex.
- Wind Swipe. Melee Attack Roll: +7, reach 5 ft. Hit: 11 (2d6 + 4) Force damage.
- Vortex. Constitution Saving Throw: DC 14, one Large or smaller creature in the stalker’s space. Failure: 7 (1d8 + 3) Thunder damage, and the target has the Grappled condition (escape DC 13). Until the grapple ends, the target can’t cast spells with a Verbal component and takes 7 (2d6) Thunder damage at the start of each of the stalker’s turns.