Invisible Stalker

2024 SRD

Large Elemental, Neutral

Armor Class: 14

Hit Points: 97 (13d10 + 26)

Speed: 50 ft., Fly 50 ft. (hover)

STR
16
DEX
19
CON
14
INT
10
WIS
15
CHA
11

Skills: Perception +8, Stealth +10

Damage Resistances:BludgeoningPiercingSlashing
Damage Immunities:Poison

Condition Immunities: exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious

Senses: Darkvision 60 ft.; Passive Perception 18

Languages: Common, Primordial (Auran)

Challenge: 6

Traits

  • Air Form. The stalker can enter an enemy’s space and stop there. It can move through a space as narrow as 1 inch without expending extra movement to do so.
  • Invisibility. The stalker has the Invisible condition.

Actions

  • Multiattack. The stalker makes three Wind Swipe attacks. It can replace one attack with a use of Vortex.
  • Wind Swipe. Melee Attack Roll: +7, reach 5 ft. Hit: 11 (2d6 + 4) Force damage.
  • Vortex. Constitution Saving Throw: DC 14, one Large or smaller creature in the stalker’s space. Failure: 7 (1d8 + 3) Thunder damage, and the target has the Grappled condition (escape DC 13). Until the grapple ends, the target can’t cast spells with a Verbal component and takes 7 (2d6) Thunder damage at the start of each of the stalker’s turns.