Archmage

2024 SRD

Medium Humanoid (Wizard), Neutral

Armor Class: 17

Hit Points: 170 (31d8 + 31)

Speed: 30 ft.

STR
10
DEX
14
CON
12
INT
20
WIS
15
CHA
16

Saving Throws: INT, WIS

Skills: Arcana +13, History +9, Perception +6

Damage Immunities:Psychic

Condition Immunities: charmed (with mind blank)

Senses: Passive Perception 16

Languages: Common plus five other languages

Challenge: 12

Traits

  • Magic Resistance. The archmage has Advantage on saving throws against spells and other magical effects.

Actions

  • Multiattack. The archmage makes four Arcane Burst attacks.
  • Arcane Burst. Melee or Ranged Attack Roll: +9, reach 5 ft. or range 150 ft. Hit: 27 (4d10 + 5) Force damage.
  • Spellcasting. The archmage casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 17): At Will: Detect Magic, Detect Thoughts, Disguise Self, Invisibility, Light, Mage Armor (included in AC), Mage Hand, Prestidigitation 2/Day Each: Fly, Lightning Bolt (level 7 version) 1/Day Each: Cone of Cold (level 9 version), Mind Blank (cast before combat), Scrying, Teleport
  • Misty Step (3/Day). The mage casts Misty Step, using the same spellcasting ability as Spellcasting.
  • Protective Magic (3/Day). The archmage casts Counterspell or Shield in response to the spell’s trigger, using the same spellcasting ability as Spellcasting.