Archmage
2024 SRD
Medium Humanoid (Wizard), Neutral
Armor Class: 17
Hit Points: 170 (31d8 + 31)
Speed: 30 ft.
STR
10
DEX
14
CON
12
INT
20
WIS
15
CHA
16
Saving Throws: INT, WIS
Skills: Arcana +13, History +9, Perception +6
Damage Immunities:Psychic
Condition Immunities: charmed (with mind blank)
Senses: Passive Perception 16
Languages: Common plus five other languages
Challenge: 12
Traits
- Magic Resistance. The archmage has Advantage on saving throws against spells and other magical effects.
Actions
- Multiattack. The archmage makes four Arcane Burst attacks.
- Arcane Burst. Melee or Ranged Attack Roll: +9, reach 5 ft. or range 150 ft. Hit: 27 (4d10 + 5) Force damage.
- Spellcasting. The archmage casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 17): At Will: Detect Magic, Detect Thoughts, Disguise Self, Invisibility, Light, Mage Armor (included in AC), Mage Hand, Prestidigitation 2/Day Each: Fly, Lightning Bolt (level 7 version) 1/Day Each: Cone of Cold (level 9 version), Mind Blank (cast before combat), Scrying, Teleport
- Misty Step (3/Day). The mage casts Misty Step, using the same spellcasting ability as Spellcasting.
- Protective Magic (3/Day). The archmage casts Counterspell or Shield in response to the spell’s trigger, using the same spellcasting ability as Spellcasting.