Dust Mephit

2024 SRD

Small Elemental, Neutral Evil

Armor Class: 12

Hit Points: 17 (5d6)

Speed: 30 ft., Fly 30 ft.

STR
5
DEX
14
CON
10
INT
9
WIS
11
CHA
10

Skills: Perception +2, Stealth +4

Damage Vulnerabilities:Fire
Damage Immunities:Poison

Condition Immunities: exhaustion, poisoned

Senses: Darkvision 60 ft.; Passive Perception 12

Languages: Primordial (Auran, Terran)

Challenge: 1/2

Traits

  • Death Burst. The mephit explodes when it dies. Dexterity Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Bludgeoning damage. Success: Half damage.

Actions

  • Claw. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Slashing damage.
  • Blinding Breath (Recharge 6). Dexterity Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: The target has the Blinded condition until the end of the mephit’s next turn.
  • Sleep (1/Day). The mephit casts the Sleep spell, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 10).