Dust Mephit
2024 SRD
Small Elemental, Neutral Evil
Armor Class: 12
Hit Points: 17 (5d6)
Speed: 30 ft., Fly 30 ft.
STR
5
DEX
14
CON
10
INT
9
WIS
11
CHA
10
Skills: Perception +2, Stealth +4
Damage Vulnerabilities:Fire
Damage Immunities:Poison
Condition Immunities: exhaustion, poisoned
Senses: Darkvision 60 ft.; Passive Perception 12
Languages: Primordial (Auran, Terran)
Challenge: 1/2
Traits
- Death Burst. The mephit explodes when it dies. Dexterity Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Bludgeoning damage. Success: Half damage.
Actions
- Claw. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Slashing damage.
- Blinding Breath (Recharge 6). Dexterity Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: The target has the Blinded condition until the end of the mephit’s next turn.
- Sleep (1/Day). The mephit casts the Sleep spell, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 10).