Steam Mephit
2024 SRD
Small Elemental, Neutral Evil
Armor Class: 10
Hit Points: 17 (5d6)
Speed: 30 ft., Fly 30 ft.
STR
5
DEX
11
CON
10
INT
11
WIS
10
CHA
12
Skills: Stealth +2
Condition Immunities: exhaustion, poisoned
Senses: Darkvision 60 ft.; Passive Perception 10
Languages: Primordial (Aquan, Ignan)
Challenge: 1/4
Traits
- Blurred Form. Attack rolls against the mephit are made with Disadvantage unless the mephit has the Incapacitated condition.
- Death Burst. The mephit explodes when it dies. Dexterity Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Fire damage. Success: Half damage.
Actions
- Claw. Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Slashing damage plus 2 (1d4) Fire damage.
- Steam Breath (Recharge 6). Constitution Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: 5 (2d4) Fire damage, and the target’s Speed decreases by 10 feet until the end of the mephit’s next turn. Success: Half damage only. Failure or Success: Being underwater doesn’t grant Resistance to this Fire damage.