Steam Mephit

2024 SRD

Small Elemental, Neutral Evil

Armor Class: 10

Hit Points: 17 (5d6)

Speed: 30 ft., Fly 30 ft.

STR
5
DEX
11
CON
10
INT
11
WIS
10
CHA
12

Skills: Stealth +2

Damage Immunities:FirePoison

Condition Immunities: exhaustion, poisoned

Senses: Darkvision 60 ft.; Passive Perception 10

Languages: Primordial (Aquan, Ignan)

Challenge: 1/4

Traits

  • Blurred Form. Attack rolls against the mephit are made with Disadvantage unless the mephit has the Incapacitated condition.
  • Death Burst. The mephit explodes when it dies. Dexterity Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Fire damage. Success: Half damage.

Actions

  • Claw. Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Slashing damage plus 2 (1d4) Fire damage.
  • Steam Breath (Recharge 6). Constitution Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: 5 (2d4) Fire damage, and the target’s Speed decreases by 10 feet until the end of the mephit’s next turn. Success: Half damage only. Failure or Success: Being underwater doesn’t grant Resistance to this Fire damage.