Merfolk Skirmisher

2024 SRD

Medium Elemental, Neutral

Armor Class: 11

Hit Points: 11 (2d8 + 2)

Speed: 10 ft., Swim 40 ft.

STR
10
DEX
13
CON
12
INT
11
WIS
14
CHA
12

Senses: Passive Perception 12

Languages: Common, Primordial (Aquan)

Challenge: 1/8

Traits

  • Amphibious. The merfolk can breathe air and water.

Actions

  • Ocean Spear. Melee or Ranged Attack Roll: +2, reach 5 ft. or range 20/60 ft. Hit: 3 (1d6) Piercing damage plus 2 (1d4) Cold damage. If the target is a creature, its Speed decreases by 10 feet until the end of its next turn. Hit or Miss: The spear magically returns to the merfolk’s hand immediately after a ranged attack.