Merfolk Skirmisher
2024 SRD
Medium Elemental, Neutral
Armor Class: 11
Hit Points: 11 (2d8 + 2)
Speed: 10 ft., Swim 40 ft.
STR
10
DEX
13
CON
12
INT
11
WIS
14
CHA
12
Senses: Passive Perception 12
Languages: Common, Primordial (Aquan)
Challenge: 1/8
Traits
- Amphibious. The merfolk can breathe air and water.
Actions
- Ocean Spear. Melee or Ranged Attack Roll: +2, reach 5 ft. or range 20/60 ft. Hit: 3 (1d6) Piercing damage plus 2 (1d4) Cold damage. If the target is a creature, its Speed decreases by 10 feet until the end of its next turn. Hit or Miss: The spear magically returns to the merfolk’s hand immediately after a ranged attack.