Nalfeshnee

2024 SRD

Large Fiend (Demon), Chaotic Evil

Armor Class: 18

Hit Points: 184 (16d10 + 96)

Speed: 20 ft., Fly 30 ft.

STR
21
DEX
10
CON
22
INT
19
WIS
12
CHA
15

Saving Throws: CON, INT, WIS, CHA

Damage Resistances:ColdFireLightning
Damage Immunities:Poison

Condition Immunities: frightened, poisoned

Senses: Truesight 120 ft.; Passive Perception 11

Languages: Abyssal; telepathy 120 ft.

Challenge: 13

Traits

  • Demonic Restoration. If the nalfeshnee dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.
  • Magic Resistance. The nalfeshnee has Advantage on saving throws against spells and other magical effects.

Actions

  • Multiattack. The nalfeshnee makes three Rend attacks.
  • Rend. Melee Attack Roll: +10, reach 10 ft. Hit: 16 (2d10 + 5) Slashing damage plus 11 (2d10) Force damage.
  • Teleport. The nalfeshnee teleports up to 120 feet to an unoccupied space it can see.
  • Horror Nimbus (Recharge 5–6). Wisdom Saving Throw: DC 15, each creature in a 15-foot Emanation originating from the nalfeshnee. Failure: 28 (8d6) Psychic damage, and the target has the Frightened condition for 1 minute, until it takes damage, or until it ends its turn with the nalfeshnee out of line of sight. Success: The target is immune to this nalfeshnee’s Horror Nimbus for 24 hours.
  • Pursuit. Trigger: Another creature the nalfeshnee can see ends its move within 120 feet of the nalfeshnee. Response: The nalfeshnee uses Teleport, but its destination space must be within 10 feet of the triggering creature.