Pirate Captain
2024 SRD
Medium Humanoid, Neutral
Armor Class: 17
Hit Points: 84 (13d8 + 26)
Speed: 30 ft.
STR
10
DEX
18
CON
14
INT
10
WIS
14
CHA
17
Saving Throws: STR, DEX, WIS, CHA
Skills: Acrobatics +7, Perception +5
Senses: Passive Perception 15
Languages: Common plus one other language
Challenge: 6
Actions
- Multiattack. The pirate makes three attacks, using Rapier or Pistol in any combination.
- Rapier. Melee Attack Roll: +7, reach 5 ft. Hit: 13 (2d8 + 4) Piercing damage, and the pirate has Advantage on the next attack roll it makes before the end of this turn.
- Pistol. Ranged Attack Roll: +7, range 30/90 ft. Hit: 15 (2d10 + 4) Piercing damage.
- Captain’s Charm. Wisdom Saving Throw: DC 14, one creature the pirate can see within 30 feet. Failure: The target has the Charmed condition until the start of the pirate’s next turn.
- Riposte. Trigger: The pirate is hit by a melee attack roll while holding a weapon. Response: The pirate adds 3 to its AC against that attack, possibly causing it to miss. On a miss, the pirate makes one Rapier attack against the triggering creature if within range.