Pirate Captain

2024 SRD

Medium Humanoid, Neutral

Armor Class: 17

Hit Points: 84 (13d8 + 26)

Speed: 30 ft.

STR
10
DEX
18
CON
14
INT
10
WIS
14
CHA
17

Saving Throws: STR, DEX, WIS, CHA

Skills: Acrobatics +7, Perception +5

Senses: Passive Perception 15

Languages: Common plus one other language

Challenge: 6

Actions

  • Multiattack. The pirate makes three attacks, using Rapier or Pistol in any combination.
  • Rapier. Melee Attack Roll: +7, reach 5 ft. Hit: 13 (2d8 + 4) Piercing damage, and the pirate has Advantage on the next attack roll it makes before the end of this turn.
  • Pistol. Ranged Attack Roll: +7, range 30/90 ft. Hit: 15 (2d10 + 4) Piercing damage.
  • Captain’s Charm. Wisdom Saving Throw: DC 14, one creature the pirate can see within 30 feet. Failure: The target has the Charmed condition until the start of the pirate’s next turn.
  • Riposte. Trigger: The pirate is hit by a melee attack roll while holding a weapon. Response: The pirate adds 3 to its AC against that attack, possibly causing it to miss. On a miss, the pirate makes one Rapier attack against the triggering creature if within range.