Planetar

2024 SRD

Large Celestial (Angel), Lawful Good

Armor Class: 19

Hit Points: 262 (21d10 + 147)

Speed: 40 ft., Fly 120 ft. (hover)

STR
24
DEX
20
CON
24
INT
19
WIS
22
CHA
25

Saving Throws: STR, CON, WIS, CHA

Skills: Perception +11

Damage Resistances:Radiant

Condition Immunities: charmed, exhaustion, frightened

Senses: Truesight 120 ft.; Passive Perception 21

Languages: All; telepathy 120 ft.

Challenge: 16

Traits

  • Divine Awareness. The planetar knows if it hears a lie.
  • Exalted Restoration. If the planetar dies outside Mount Celestia, its body disappears, and it gains a new body instantly, reviving with all its Hit Points somewhere in Mount Celestia.
  • Magic Resistance. The planetar has Advantage on saving throws against spells and other magical effects.

Actions

  • Multiattack. The planetar makes three Radiant Sword attacks or uses Holy Burst twice.
  • Radiant Sword. Melee Attack Roll: +12, reach 10 ft. Hit: 14 (2d6 + 7) Slashing damage plus 18 (4d8) Radiant damage.
  • Holy Burst. Dexterity Saving Throw: DC 20, each enemy in a 20-foot-radius Sphere centered on a point the planetar can see within 120 feet. Failure: 24 (7d6) Radiant damage. Success: Half damage.
  • Spellcasting. The planetar casts one of the following spells, requiring no Material components and using Charisma as spellcasting ability (spell save DC 20): At Will: Detect Evil and Good 1/Day Each: Commune, Control Weather, Dispel Evil and Good, Raise Dead
  • Divine Aid (2/Day). The planetar casts Cure Wounds, Invisibility, Lesser Restoration, or Remove Curse, using the same spellcasting ability as Spellcasting.