Sphinx of Wonder
2024 SRD
Tiny Celestial, Lawful Good
Armor Class: 13
Hit Points: 24 (7d4 + 7)
Speed: 20 ft., Fly 40 ft.
STR
6
DEX
17
CON
13
INT
15
WIS
12
CHA
11
Skills: Arcana +4, Religion +4, Stealth +5
Senses: Darkvision 60 ft.; Passive Perception 11
Languages: Celestial, Common
Challenge: 1
Traits
- Magic Resistance. The sphinx has Advantage on saving throws against spells and other magical effects.
Actions
- Rend. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Slashing damage plus 7 (2d6) Radiant damage.
- Burst of Ingenuity (2/Day). Trigger: The sphinx or another creature within 30 feet makes an ability check or a saving throw. Response: The sphinx adds 2 to the roll.