Sphinx of Wonder

2024 SRD

Tiny Celestial, Lawful Good

Armor Class: 13

Hit Points: 24 (7d4 + 7)

Speed: 20 ft., Fly 40 ft.

STR
6
DEX
17
CON
13
INT
15
WIS
12
CHA
11

Skills: Arcana +4, Religion +4, Stealth +5

Damage Resistances:NecroticPsychicRadiant

Senses: Darkvision 60 ft.; Passive Perception 11

Languages: Celestial, Common

Challenge: 1

Traits

  • Magic Resistance. The sphinx has Advantage on saving throws against spells and other magical effects.

Actions

  • Rend. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Slashing damage plus 7 (2d6) Radiant damage.
  • Burst of Ingenuity (2/Day). Trigger: The sphinx or another creature within 30 feet makes an ability check or a saving throw. Response: The sphinx adds 2 to the roll.