Spirit Naga
2024 SRD
Large Fiend, Chaotic Evil
Armor Class: 17
Hit Points: 135 (18d10 + 36)
Speed: 40 ft.
STR
18
DEX
17
CON
14
INT
16
WIS
15
CHA
16
Saving Throws: DEX, CON, WIS, CHA
Damage Immunities:Poison
Condition Immunities: charmed, poisoned
Senses: Darkvision 60 ft.; Passive Perception 12
Languages: Abyssal, Common
Challenge: 8
Traits
- Fiendish Restoration. If it dies, the naga returns to life in 1d6 days and regains all its Hit Points. Only a Wish spell can prevent this trait from functioning.
Actions
- Multiattack. The naga makes three attacks, using Bite or Necrotic Ray in any combination.
- Bite. Melee Attack Roll: +7, reach 10 ft. Hit: 7 (1d6 + 4) Piercing damage plus 14 (4d6) Poison damage.
- Necrotic Ray. Ranged Attack Roll: +6, range 60 ft. Hit: 21 (6d6) Necrotic damage.
- Spellcasting. The naga casts one of the following spells, requiring no Somatic or Material components and using Intelligence as the spellcasting ability (spell save DC 14): At Will: Detect Magic, Mage Hand, Minor Illusion, Wa- ter Breathing 2/Day Each: Detect Thoughts, Dimension Door, Hold Person (level 3 version), Lightning Bolt (level 4 version)