Spirit Naga

2024 SRD

Large Fiend, Chaotic Evil

Armor Class: 17

Hit Points: 135 (18d10 + 36)

Speed: 40 ft.

STR
18
DEX
17
CON
14
INT
16
WIS
15
CHA
16

Saving Throws: DEX, CON, WIS, CHA

Damage Immunities:Poison

Condition Immunities: charmed, poisoned

Senses: Darkvision 60 ft.; Passive Perception 12

Languages: Abyssal, Common

Challenge: 8

Traits

  • Fiendish Restoration. If it dies, the naga returns to life in 1d6 days and regains all its Hit Points. Only a Wish spell can prevent this trait from functioning.

Actions

  • Multiattack. The naga makes three attacks, using Bite or Necrotic Ray in any combination.
  • Bite. Melee Attack Roll: +7, reach 10 ft. Hit: 7 (1d6 + 4) Piercing damage plus 14 (4d6) Poison damage.
  • Necrotic Ray. Ranged Attack Roll: +6, range 60 ft. Hit: 21 (6d6) Necrotic damage.
  • Spellcasting. The naga casts one of the following spells, requiring no Somatic or Material components and using Intelligence as the spellcasting ability (spell save DC 14): At Will: Detect Magic, Mage Hand, Minor Illusion, Wa- ter Breathing 2/Day Each: Detect Thoughts, Dimension Door, Hold Person (level 3 version), Lightning Bolt (level 4 version)