Storm Giant

2024 SRD

Huge Giant, Chaotic Good

Armor Class: 16

Hit Points: 230 (20d12 + 100)

Speed: 50 ft., Fly 25 ft. (hover), Swim 50 ft.

STR
29
DEX
14
CON
20
INT
16
WIS
20
CHA
18

Saving Throws: STR, CON, WIS, CHA

Skills: Arcana +8, Athletics +14, History +8, Perception +10

Damage Resistances:Cold
Damage Immunities:LightningThunder

Senses: Darkvision 120 ft., Truesight 30 ft.; Passive Perception 20

Languages: Common, Giant

Challenge: 13

Traits

  • Amphibious. The giant can breathe air and water.

Actions

  • Multiattack. The giant makes two attacks, using Storm Sword or Thunderbolt in any combination.
  • Storm Sword. Melee Attack Roll: +14, reach 10 ft. Hit: 23 (4d6 + 9) Slashing damage plus 13 (3d8) Lightning damage.
  • Thunderbolt. Ranged Attack Roll: +14, range 500 ft. Hit: 22 (2d12 + 9) Lightning damage, and the target has the Blinded and Deafened conditions until the start of the giant’s next turn.
  • Lightning Storm (Recharge 5–6). Dexterity Saving Throw: DC 18, each creature in a 10-foot-radius, 40-foot-high Cylinder originating from a point the giant can see within 500 feet. Failure: 55 (10d10) Lightning damage. Success: Half damage.
  • Spellcasting. The giant casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 18): At Will: Detect Magic, Light 1/Day: Control Weather