Storm Giant
2024 SRD
Huge Giant, Chaotic Good
Armor Class: 16
Hit Points: 230 (20d12 + 100)
Speed: 50 ft., Fly 25 ft. (hover), Swim 50 ft.
STR
29
DEX
14
CON
20
INT
16
WIS
20
CHA
18
Saving Throws: STR, CON, WIS, CHA
Skills: Arcana +8, Athletics +14, History +8, Perception +10
Damage Resistances:Cold
Senses: Darkvision 120 ft., Truesight 30 ft.; Passive Perception 20
Languages: Common, Giant
Challenge: 13
Traits
- Amphibious. The giant can breathe air and water.
Actions
- Multiattack. The giant makes two attacks, using Storm Sword or Thunderbolt in any combination.
- Storm Sword. Melee Attack Roll: +14, reach 10 ft. Hit: 23 (4d6 + 9) Slashing damage plus 13 (3d8) Lightning damage.
- Thunderbolt. Ranged Attack Roll: +14, range 500 ft. Hit: 22 (2d12 + 9) Lightning damage, and the target has the Blinded and Deafened conditions until the start of the giant’s next turn.
- Lightning Storm (Recharge 5–6). Dexterity Saving Throw: DC 18, each creature in a 10-foot-radius, 40-foot-high Cylinder originating from a point the giant can see within 500 feet. Failure: 55 (10d10) Lightning damage. Success: Half damage.
- Spellcasting. The giant casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 18): At Will: Detect Magic, Light 1/Day: Control Weather