Wight

2024 SRD

Medium Undead, Neutral Evil

Armor Class: 14

Hit Points: 82 (11d8 + 33)

Speed: 30 ft.

STR
15
DEX
14
CON
16
INT
10
WIS
13
CHA
15

Skills: Perception +3, Stealth +4

Damage Resistances:Necrotic
Damage Immunities:Poison

Condition Immunities: exhaustion, poisoned

Senses: Darkvision 60 ft.; Passive Perception 13

Languages: Common plus one other language

Challenge: 3

Traits

  • Sunlight Sensitivity. While in sunlight, the wight has Disadvantage on ability checks and attack rolls.

Actions

  • Multiattack. The wight makes two attacks, using Necrotic Sword or Necrotic Bow in any combination. It can replace one attack with a use of Life Drain.
  • Necrotic Sword. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Slashing damage plus 4 (1d8) Necrotic damage.
  • Necrotic Bow. Ranged Attack Roll: +4, range 150/600 ft. Hit: 6 (1d8 + 2) Piercing damage plus 4 (1d8) Necrotic damage.
  • Life Drain. Constitution Saving Throw: DC 13, one creature within 5 feet. Failure: 6 (1d8 + 2) Necrotic damage, and the target’s Hit Point maximum decreases by an amount equal to the damage taken. A Humanoid slain by this attack rises 24 hours later as a Zombie under the wight’s control, unless the Humanoid is restored to life or its body is destroyed. The wight can have no more than twelve zombies under its control at a time.