Antipathy/Sympathy
Level 8 · Enchantment
Casting Time: 1 hour
Range: 60 feet
Duration: 10 days
Components: V, S, M (a mix of vinegar and honey)
Classes: Bard, Druid, Wizard
As you cast the spell, choose whether it creates antipathy or sympathy, and target one creature or object that is Huge or smaller. Then specify a kind of creature, such as red dragons, goblins, or vampires. A creature of the chosen kind makes a Wisdom saving throw when it comes within 120 feet of the target. Your choice of antipathy or sympathy determines what happens to a creature when it fails that save: Antipathy. The creature has the Frightened condi- tion. The Frightened creature must use its movement on its turns to get as far away as possible from the target, moving by the safest route. Sympathy. The creature has the Charmed condi- tion. The Charmed creature must use its movement on its turns to get as close as possible to the target, moving by the safest route. If the creature is within 5 feet of the target, the creature can’t willingly move away. If the target damages the Charmed creature, that creature can make a Animated Object Huge or Smaller Construct, Unaligned AC 15 HP 10 (Medium or smaller), 20 (Large), 40 (Huge) Speed 30 ft. MOD SAVE MOD SAVE MOD SAVE Str* 16 +3 +3 Dex* 10 +0 +0 Con* 10 +0 +0 Int* 3 -4 -4 Wis* 3 -4 -4 Cha* 1 -5 -5 Immunities Poison, Psychic; Charmed, Exhaustion, Frightened, Paralyzed, Poisoned Senses Blindsight 30 ft.; Passive Perception 6 Languages Understands the languages you know CR None (XP 0; PB equals your Proficiency Bonus) Actions **Slam.*Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: Force damage equal to 1d4 + 3 (Medium or smaller), 2d6 + 3 + your spellcasting ability modifier (Large), or 2d12 + 3 + your spellcasting ability modifier (Huge).