Choose a benefit tied to a type of giant (Cloud, Fire, Frost, Hill, Stone, or Storm), such as a short teleport, extra elemental damage, or knocking a creature prone. You can use this trait a number of times equal to your proficiency bonus, regaining all expended uses when you finish a Long Rest.
Choose a gnomish lineage: Forest Gnome or Rock Gnome. Forest Gnomes learn the Minor Illusion cantrip; Rock Gnomes learn the Mending and Prestidigitation cantrips. Intelligence, Wisdom, or Charisma is your spellcasting ability for the spells you cast with this trait (choose the ability when you select the lineage).
As a Magic action, you touch a creature and cause it to regain a number of Hit Points equal to your proficiency bonus. Once you use this trait, you can't use it again until you finish a Long Rest.
You know the Thaumaturgy cantrip. When you cast it with this trait, the spell uses the same spellcasting ability you use for your Fiendish Legacy trait.
You have advantage on any ability check you make to end the Grappled condition. You also count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
When you are reduced to 0 Hit Points but not killed outright, you can drop to 1 Hit Point instead. Once you use this trait, you can't use it again until you finish a Long Rest.
As a Bonus Action, you gain Tremorsense with a range of 60 feet for 10 minutes, but only while you are in contact with the ground or a stone surface. You can use this trait a number of times equal to your proficiency bonus, regaining all expended uses when you finish a Long Rest.
You don't need to sleep, and magic can't put you to sleep. You can finish a Long Rest in 4 hours if you spend those hours in a trancelike meditation, during which you remain semiconscious.