Magical Tinkering

You learn how to invest a spark of magic into mundane objects. To do so, you touch a Tiny nonmagical object and give it one of the following magical properties of your choice: it sheds bright light in a 5-foot radius; it emits one of several chosen sounds whenever it is touched; its surface displays a static image or a simple pattern; or it minutely alters its own appearance. You can bestow this benefit on multiple objects, though a given object can only bear one property at a time, and the properties last indefinitely.

Category: Traits