Barbarian
2024 SRD
Hit Die: d12
Primary Ability: STR
Saving Throws: STR, CON
Armor Proficiencies: Light Armor, Medium Armor, Shields
Weapon Proficiencies: Simple Weapons, Martial Weapons
Skill Proficiencies: Choose 2 from Animal Handling, Athletics, Intimidation, Nature, Perception, Survival
Multiclass Prerequisites: STR 13
Starting Equipment
- (A) Greataxe, 4 Handaxes, Explorer’s Pack, and 15 GP
- (B) 75 GP
Or instead: 75 gp
Expendable Resources
- Rage. 2, rising to 6. Recharges: 1 per short rest.
Features
- Lvl 1 Rage. As a bonus action, enter a rage for 1 minute: advantage on Strength checks and saving throws, extra damage on Strength-based attacks, and resistance to bludgeoning, piercing, and slashing damage. You no longer need to see or hear an attacker to activate this in response to taking damage.
- Lvl 1 Unarmored Defense. While not wearing armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier.
- Lvl 1 Weapon Mastery. You gain the mastery property of two weapon types you're proficient with, swappable when you finish a long rest.
- Lvl 2 Danger Sense. You have advantage on Dexterity saving throws against effects you can see, as long as you aren't blinded, deafened, or incapacitated.
- Lvl 2 Reckless Attack. You can attack recklessly, giving you advantage on melee weapon attack rolls using Strength during your turn, but attack rolls against you have advantage until your next turn.
- Lvl 3 Primal Knowledge. You gain proficiency in one skill of your choice, and while raging you can add your Rage Damage bonus to certain Strength-based ability checks.
- Lvl 5 Extra Attack. You can attack twice, instead of once, whenever you take the Attack action on your turn.
- Lvl 5 Fast Movement. Your speed increases by 10 feet while you aren't wearing heavy armor.
- Lvl 7 Feral Instinct. You have advantage on initiative rolls, and if you're surprised at the start of combat, you can still act normally on your first turn if you enter your rage first.
- Lvl 7 Instinctive Pounce. As part of the bonus action you take to enter your rage, you can move up to half your speed.
- Lvl 9 Brutal Strike. Once per turn while raging, you can forgo the advantage from Reckless Attack on an attack using a heavy weapon to deal extra damage or impose another effect.
- Lvl 11 Relentless Rage. If you drop to 0 hit points while raging and don't die outright, you can make a Constitution saving throw to drop to 1 hit point instead. The DC increases each time you use this feature between rests.
- Lvl 18 Indomitable Might. If your total for a Strength check is less than your Strength score, you can use that score in place of the total.
- Lvl 20 Primal Champion. Your Strength and Constitution scores increase by 4, to a maximum of 24.
Subclasses
Path of the Berserker
4 features from level 3