Fighter

2024 SRD

Hit Die: d10

Primary Ability: STR, DEX

Saving Throws: STR, CON

Armor Proficiencies: Light Armor, Medium Armor, Heavy Armor, Shields

Weapon Proficiencies: Simple Weapons, Martial Weapons

Skill Proficiencies: Choose 2 from Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, Survival

Multiclass Prerequisites: STR 13 or DEX 13

Starting Equipment

  • (A) Chain Mail, Greatsword, Flail, 8 Javelins, Dungeoneer’s Pack, and 4 GP
  • (B) Studded Leather Armor, Scimitar, Shortsword, Longbow, 20 Arrows, Quiver, Dungeoneer’s Pack, and 11 GP
  • (C) 155 GP

Or instead: 155 gp

Expendable Resources

  • Second Wind. 2, rising to 4. Recharges: 1 per short rest.
  • Action Surge. 1, rising to 2, from level 2. Recharges: short rest.
  • Indomitable. 1, rising to 3, from level 9. Recharges: long rest.

Features

  • Lvl 1 Fighting Style. You adopt a particular style of fighting as your specialty, such as Archery, Defense, Dueling, Great Weapon Fighting, Protection, or Two-Weapon Fighting.
  • Lvl 1 Second Wind. As a bonus action, regain hit points equal to 1d10 plus your fighter level. Usable twice, regaining a use on a short or long rest.
  • Lvl 1 Weapon Mastery. You gain the mastery property of three weapon types you're proficient with, swappable when you finish a long rest.
  • Lvl 2 Action Surge. You can take one additional action on your turn, once per short or long rest (twice per rest starting at 17th level).
  • Lvl 3 Martial Archetype. Choose an archetype that you strive to emulate, granting features at 3rd level and higher.
  • Lvl 5 Extra Attack. You can attack twice, instead of once, whenever you take the Attack action on your turn. This increases to three attacks at 11th level and four at 20th level.
  • Lvl 9 Indomitable. You can reroll a saving throw that you fail. Usable once per long rest, increasing to two and three uses at higher levels.

Subclasses

Champion

5 features from level 3