Monk
2024 SRD
Hit Die: d8
Primary Ability: DEX, WIS
Saving Throws: STR, DEX
Weapon Proficiencies: Simple Weapons, Martial Weapons with the Light Property
Skill Proficiencies: Choose 2 from Acrobatics, Athletics, History, Insight, Religion, Stealth
Multiclass Prerequisites: DEX 13, and WIS 13
Starting Equipment
- (A) Spear, 5 Daggers, Artisan’s Tools or Musical Instrument chosen for the tool proficiency above, Explorer’s Pack, and 11 GP
- (B) 50 GP
Or instead: 50 gp
Expendable Resources
- Focus Points. 2, rising to 20, from level 2. Recharges: short rest.
- Uncanny Metabolism. 1 use, from level 2. Recharges: long rest.
Features
- Lvl 1 Unarmored Defense. While not wearing armor or wielding a shield, your Armor Class equals 10 + your Dexterity modifier + your Wisdom modifier.
- Lvl 1 Martial Arts. You can use Dexterity instead of Strength for unarmed strikes and monk weapons, your unarmed strike damage die increases with level, and you can make an unarmed strike as a bonus action.
- Lvl 2 Focus Points. You gain a pool of Focus Points equal to your monk level, which fuel features like Flurry of Blows, Patient Defense, and Step of the Wind.
- Lvl 2 Unarmored Movement. Your speed increases while you aren't wearing armor or wielding a shield, and at higher levels you can move along vertical surfaces and across liquids without falling.
- Lvl 3 Deflect Attacks. As a reaction, reduce the damage of a melee or ranged weapon attack that hits you, potentially to zero, and you can spend a Focus Point to redirect it at another creature.
- Lvl 3 Monastic Tradition. Choose a tradition that grants features at 3rd level and higher.
- Lvl 5 Extra Attack. You can attack twice, instead of once, whenever you take the Attack action on your turn.
- Lvl 5 Stunning Strike. When you hit a creature with a melee weapon attack, you can spend 1 Focus Point to force it to make a Constitution saving throw or be stunned until the end of your next turn.
- Lvl 6 Uncanny Metabolism. When you roll initiative and have no Focus Points remaining, you regain some, and you can regain a use of Second Wind-like recovery once per long rest.
- Lvl 7 Evasion. When subjected to an effect that allows a Dexterity saving throw for half damage, you instead take no damage on a success and only half on a failure.
- Lvl 10 Purity of Body. You are immune to disease and poison.
- Lvl 14 Diamond Soul. You gain proficiency in all saving throws, and you can spend 1 Focus Point to reroll a failed save.
- Lvl 18 Empty Body. You can spend Focus Points to become invisible and resist all damage but force damage for a short time, or to cast astral projection without expending material components.
- Lvl 20 Perfect Self. When you roll initiative and have no Focus Points remaining, you regain some Focus Points.
Subclasses
Warrior of the Open Hand
4 features from level 3