Ranger

2024 SRD

Hit Die: d10

Primary Ability: DEX, WIS

Saving Throws: STR, DEX

Armor Proficiencies: Light Armor, Medium Armor, Shields

Weapon Proficiencies: Simple Weapons, Martial Weapons

Skill Proficiencies: Choose 3 from Animal Handling, Athletics, Insight, Investigation, Nature, Perception, Stealth, Survival

Multiclass Prerequisites: DEX 13, and WIS 13

Starting Equipment

  • (A) Studded Leather Armor, Scimitar, Shortsword, Longbow, 20 Arrows, Quiver, Druidic Focus (sprig of mistletoe), Explorer’s Pack, and 7 GP
  • (B) 150 GP

Or instead: 150 gp

Spell Slots per Spell Level

Level1st2nd3rd4th5th
12
22
33
43
542
642
743
843
9432
10432
11433
12433
134331
144331
154332
164332
1743331
1843331
1943332
2043332

Features

  • Lvl 1 Spellcasting. You can cast ranger spells using Wisdom as your spellcasting ability, starting at 1st level.
  • Lvl 1 Deft Explorer. You gain expertise in one skill of your choice from your skill proficiencies, and other exploration benefits.
  • Lvl 1 Weapon Mastery. You gain the mastery property of two weapon types you're proficient with, swappable when you finish a long rest.
  • Lvl 2 Fighting Style. You adopt a particular style of fighting as your specialty.
  • Lvl 3 Ranger Archetype. Choose an archetype that grants features at 3rd level and higher.
  • Lvl 5 Extra Attack. You can attack twice, instead of once, whenever you take the Attack action on your turn.
  • Lvl 8 Land's Stride. Moving through nonmagical difficult terrain costs no extra movement, and you have advantage on saving throws against magical plants that impede movement.
  • Lvl 10 Hide in Plain Sight. You can spend 1 minute creating camouflage for yourself, gaining a bonus to Dexterity (Stealth) checks as long as you remain stationary.
  • Lvl 14 Vanish. You can use the Hide action as a bonus action, and you can't be tracked by nonmagical means unless you choose to leave a trail.
  • Lvl 18 Feral Senses. You are aware of the location of invisible creatures within 30 feet, provided they aren't hidden from you and you aren't blinded or deafened.
  • Lvl 20 Foe Slayer. Once per turn, add your Wisdom modifier to an attack roll or damage roll against a creature you've chosen as your favored enemy.

Subclasses

Hunter

4 features from level 3