Ranger
2024 SRD
Hit Die: d10
Primary Ability: DEX, WIS
Saving Throws: STR, DEX
Armor Proficiencies: Light Armor, Medium Armor, Shields
Weapon Proficiencies: Simple Weapons, Martial Weapons
Skill Proficiencies: Choose 3 from Animal Handling, Athletics, Insight, Investigation, Nature, Perception, Stealth, Survival
Multiclass Prerequisites: DEX 13, and WIS 13
Starting Equipment
- (A) Studded Leather Armor, Scimitar, Shortsword, Longbow, 20 Arrows, Quiver, Druidic Focus (sprig of mistletoe), Explorer’s Pack, and 7 GP
- (B) 150 GP
Or instead: 150 gp
Spell Slots per Spell Level
| Level | 1st | 2nd | 3rd | 4th | 5th |
|---|---|---|---|---|---|
| 1 | 2 | — | — | — | — |
| 2 | 2 | — | — | — | — |
| 3 | 3 | — | — | — | — |
| 4 | 3 | — | — | — | — |
| 5 | 4 | 2 | — | — | — |
| 6 | 4 | 2 | — | — | — |
| 7 | 4 | 3 | — | — | — |
| 8 | 4 | 3 | — | — | — |
| 9 | 4 | 3 | 2 | — | — |
| 10 | 4 | 3 | 2 | — | — |
| 11 | 4 | 3 | 3 | — | — |
| 12 | 4 | 3 | 3 | — | — |
| 13 | 4 | 3 | 3 | 1 | — |
| 14 | 4 | 3 | 3 | 1 | — |
| 15 | 4 | 3 | 3 | 2 | — |
| 16 | 4 | 3 | 3 | 2 | — |
| 17 | 4 | 3 | 3 | 3 | 1 |
| 18 | 4 | 3 | 3 | 3 | 1 |
| 19 | 4 | 3 | 3 | 3 | 2 |
| 20 | 4 | 3 | 3 | 3 | 2 |
Features
- Lvl 1 Spellcasting. You can cast ranger spells using Wisdom as your spellcasting ability, starting at 1st level.
- Lvl 1 Deft Explorer. You gain expertise in one skill of your choice from your skill proficiencies, and other exploration benefits.
- Lvl 1 Weapon Mastery. You gain the mastery property of two weapon types you're proficient with, swappable when you finish a long rest.
- Lvl 2 Fighting Style. You adopt a particular style of fighting as your specialty.
- Lvl 3 Ranger Archetype. Choose an archetype that grants features at 3rd level and higher.
- Lvl 5 Extra Attack. You can attack twice, instead of once, whenever you take the Attack action on your turn.
- Lvl 8 Land's Stride. Moving through nonmagical difficult terrain costs no extra movement, and you have advantage on saving throws against magical plants that impede movement.
- Lvl 10 Hide in Plain Sight. You can spend 1 minute creating camouflage for yourself, gaining a bonus to Dexterity (Stealth) checks as long as you remain stationary.
- Lvl 14 Vanish. You can use the Hide action as a bonus action, and you can't be tracked by nonmagical means unless you choose to leave a trail.
- Lvl 18 Feral Senses. You are aware of the location of invisible creatures within 30 feet, provided they aren't hidden from you and you aren't blinded or deafened.
- Lvl 20 Foe Slayer. Once per turn, add your Wisdom modifier to an attack roll or damage roll against a creature you've chosen as your favored enemy.
Subclasses
Hunter
4 features from level 3