Assassin
2024 SRD
Medium Humanoid, Neutral
Armor Class: 16
Hit Points: 97 (15d8 + 30)
Speed: 30 ft.
STR
11
DEX
18
CON
14
INT
16
WIS
11
CHA
10
Saving Throws: DEX, INT
Skills: Acrobatics +7, Perception +6, Stealth +10
Damage Resistances:Poison
Senses: Passive Perception 16
Languages: Common, Thieves’ Cant
Challenge: 8
Traits
- Evasion. If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the save and only half damage if it fails. It can’t use this trait if it has the Incapacitated condition.
Actions
- Multiattack. The assassin makes three attacks, using Shortsword or Light Crossbow in any combination.
- Shortsword. Melee Attack Roll: +7, reach 5 ft. Hit: 7 (1d6 + 4) Piercing damage plus 17 (5d6) Poison damage, and the target has the Poisoned condition until the start of the assassin’s next turn.
- Light Crossbow. Ranged Attack Roll: +7, range 80/320 ft. Hit: 8 (1d8 + 4) Piercing damage plus 21 (6d6) Poison damage.
- Cunning Action. The assassin takes the Dash, Disengage, or Hide action.