Balor

2024 SRD

Huge Fiend (Demon), Chaotic Evil

Armor Class: 19

Hit Points: 287 (23d12 + 138)

Speed: 40 ft., Fly 80 ft.

STR
26
DEX
15
CON
22
INT
20
WIS
16
CHA
22

Saving Throws: CON, WIS

Skills: Perception +9

Damage Resistances:ColdLightning
Damage Immunities:FirePoison

Condition Immunities: charmed, frightened, poisoned

Senses: Truesight 120 ft.; Passive Perception 19

Languages: Abyssal; telepathy 120 ft.

Challenge: 19

Traits

  • Death Throes. The balor explodes when it dies. Dexterity Saving Throw: DC 20, each creature in a 30-foot Emanation originating from the balor. Failure: 31 (9d6) Fire damage plus 31 (9d6) Force damage. Success: Half damage. Failure or Success: If the balor dies outside the Abyss, it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.
  • Fire Aura. At the end of each of the balor’s turns, each creature in a 5-foot Emanation originating from the balor takes 13 (3d8) Fire damage.
  • Legendary Resistance (3/Day). If the balor fails a saving throw, it can choose to succeed instead.
  • Magic Resistance. The balor has Advantage on saving throws against spells and other magical effects.

Actions

  • Multiattack. The balor makes one Flame Whip attack and one Lightning Blade attack.
  • Flame Whip. Melee Attack Roll: +14, reach 30 ft. Hit: 18 (3d6 + 8) Force damage plus 17 (5d6) Fire damage. If the target is a Huge or smaller creature, the balor pulls the target up to 25 feet straight toward itself, and the target has the Prone condition.
  • Lightning Blade. Melee Attack Roll: +14, reach 10 ft. Hit: 21 (3d8 + 8) Force damage plus 22 (4d10) Lightning damage, and the target can’t take Reactions until the start of the balor’s next turn.
  • Teleport. The balor teleports itself or a willing demon within 10 feet of itself up to 60 feet to an unoccupied space the balor can see.