Bearded Devil

2024 SRD

Medium Fiend (Devil), Lawful Evil

Armor Class: 13

Hit Points: 58 (9d8 + 18)

Speed: 30 ft.

STR
16
DEX
15
CON
15
INT
9
WIS
11
CHA
14

Saving Throws: STR, CON, CHA

Damage Resistances:Cold
Damage Immunities:FirePoison

Condition Immunities: frightened, poisoned

Senses: Darkvision 120 ft. (unimpeded by magical Darkness); Passive Perception 10

Languages: Infernal; telepathy 120 ft.

Challenge: 3

Traits

  • Magic Resistance. The devil has Advantage on saving throws against spells and other magical effects.

Actions

  • Multiattack. The devil makes one Beard attack and one Infernal Glaive attack.
  • Beard. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Piercing damage, and the target has the Poisoned condition until the start of the devil’s next turn. Until this poison ends, the target can’t regain Hit Points.
  • Infernal Glaive. Melee Attack Roll: +5, reach 10 ft. Hit: 8 (1d10 + 3) Slashing damage. If the target is a creature and doesn’t already have an infernal wound, it is subjected to the following effect. Constitution Saving Throw: DC 12. Failure: The target receives an infernal wound. While wounded, the target loses 5 (1d10) Hit Points at the start of each of its turns. The wound closes after 1 minute, after a spell restores Hit Points to the target, or after the target or a creature within 5 feet of it takes an action to stanch the wound, doing so by succeeding on a DC 12 Wisdom (Medicine) check.