Bearded Devil
2024 SRD
Medium Fiend (Devil), Lawful Evil
Armor Class: 13
Hit Points: 58 (9d8 + 18)
Speed: 30 ft.
STR
16
DEX
15
CON
15
INT
9
WIS
11
CHA
14
Saving Throws: STR, CON, CHA
Damage Resistances:Cold
Condition Immunities: frightened, poisoned
Senses: Darkvision 120 ft. (unimpeded by magical Darkness); Passive Perception 10
Languages: Infernal; telepathy 120 ft.
Challenge: 3
Traits
- Magic Resistance. The devil has Advantage on saving throws against spells and other magical effects.
Actions
- Multiattack. The devil makes one Beard attack and one Infernal Glaive attack.
- Beard. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Piercing damage, and the target has the Poisoned condition until the start of the devil’s next turn. Until this poison ends, the target can’t regain Hit Points.
- Infernal Glaive. Melee Attack Roll: +5, reach 10 ft. Hit: 8 (1d10 + 3) Slashing damage. If the target is a creature and doesn’t already have an infernal wound, it is subjected to the following effect. Constitution Saving Throw: DC 12. Failure: The target receives an infernal wound. While wounded, the target loses 5 (1d10) Hit Points at the start of each of its turns. The wound closes after 1 minute, after a spell restores Hit Points to the target, or after the target or a creature within 5 feet of it takes an action to stanch the wound, doing so by succeeding on a DC 12 Wisdom (Medicine) check.