Fire Elemental
2024 SRD
Large Elemental, Neutral
Armor Class: 13
Hit Points: 93 (11d10 + 33)
Speed: 50 ft.
STR
10
DEX
17
CON
16
INT
6
WIS
10
CHA
7
Condition Immunities: exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses: Darkvision 60 ft.; Passive Perception 10
Languages: Primordial (Ignan)
Challenge: 5
Traits
- Fire Aura. At the end of each of the elemental’s turns, each creature in a 10-foot Emanation originating from the elemental takes 5 (1d10) Fire damage. Creatures and flammable objects in the Emanation start burning.
- Fire Form. The elemental can move through a space as narrow as 1 inch without expending extra movement to do so, and it can enter a creature’s space and stop there. The first time it enters a creature’s space on a turn, that creature takes 5 (1d10) Fire damage.
- Illumination. The elemental sheds Bright Light in a 30- foot radius and Dim Light for an additional 30 feet.
- Water Susceptibility. The elemental takes 3 (1d6) Cold damage for every 5 feet the elemental moves in water or for every gallon of water splashed on it.
Actions
- Multiattack. The elemental makes two Burn attacks.
- Burn. Melee Attack Roll: +6, reach 5 ft. Hit: 10 (2d6 + 3) Fire damage. If the target is a creature or a flammable object, it starts burning.