Hezrou

2024 SRD

Large Fiend (Demon), Chaotic Evil

Armor Class: 18

Hit Points: 157 (15d10 + 75)

Speed: 30 ft.

STR
19
DEX
17
CON
20
INT
5
WIS
12
CHA
13

Saving Throws: STR, CON, WIS

Damage Resistances:ColdFireLightning
Damage Immunities:Poison

Condition Immunities: poisoned

Senses: Darkvision 120 ft.; Passive Perception 11

Languages: Abyssal; telepathy 120 ft.

Challenge: 8

Traits

  • Demonic Restoration. If the hezrou dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.
  • Magic Resistance. The hezrou has Advantage on saving throws against spells and other magical effects.
  • Stench. Constitution Saving Throw: DC 16, any creature that starts its turn in a 10-foot Emanation originating from the hezrou. Failure: The target has the Poisoned condition until the start of its next turn.

Actions

  • Multiattack. The hezrou makes three Rend attacks.
  • Rend. Melee Attack Roll: +7, reach 5 ft. Hit: 6 (1d4 + 4) Slashing damage plus 9 (2d8) Poison damage.
  • Leap. The hezrou jumps up to 30 feet by spending 10 feet of movement.