Ice Mephit

2024 SRD

Small Elemental, Neutral Evil

Armor Class: 11

Hit Points: 21 (6d6)

Speed: 30 ft., Fly 30 ft.

STR
7
DEX
13
CON
10
INT
9
WIS
11
CHA
12

Skills: Perception +2, Stealth +3

Damage Vulnerabilities:Fire
Damage Immunities:ColdPoison

Condition Immunities: exhaustion, poisoned

Senses: Darkvision 60 ft.; Passive Perception 12

Languages: Primordial (Aquan, Auran)

Challenge: 1/2

Traits

  • Death Burst. The mephit explodes when it dies. Constitution Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Cold damage. Success: Half damage.

Actions

  • Claw. Melee Attack Roll: +3, reach 5 ft. Hit: 3 (1d4 + 1) Slashing damage plus 2 (1d4) Cold damage.
  • Fog Cloud (1/Day). The mephit casts Fog Cloud, requiring no spell components and using Charisma as the spellcasting ability.
  • Frost Breath (Recharge 6). Constitution Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: 7 (3d4) Cold damage. Success: Half damage.