Merrow

2024 SRD

Large Monstrosity, Chaotic Evil

Armor Class: 13

Hit Points: 45 (6d10 + 12)

Speed: 10 ft., Swim 40 ft.

STR
18
DEX
15
CON
15
INT
8
WIS
10
CHA
9

Senses: Darkvision 60 ft.; Passive Perception 10

Languages: Abyssal, Primordial (Aquan)

Challenge: 2

Traits

  • Amphibious. The merrow can breathe air and water.

Actions

  • Multiattack. The merrow makes two attacks, using Bite, Claw, or Harpoon in any combination.
  • Bite. Melee Attack Roll: +6, reach 5 ft. Hit: 6 (1d4 + 4) Piercing damage, and the target has the Poisoned condition until the end of the merrow’s next turn.
  • Claw. Melee Attack Roll: +6, reach 5 ft. Hit: 9 (2d4 + 4) Slashing damage.
  • Harpoon. Melee or Ranged Attack Roll: +6, reach 5 ft. or range 20/60 ft. Hit: 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature, the merrow pulls the target up to 15 feet straight toward itself.