Items
Browse all entries in the items category.
Click on a card to see detailed information for each entry.

+1 Leather Armor
Magically reinforced leather armor that grants a +1 bonus to AC.

+1 Longsword
A masterwork longsword that grants a +1 bonus to attack and damage rolls.

+1 Shield
A magical shield that grants a +1 bonus to AC in addition to its normal bonus.

50 Feet of Rope
A sturdy rope used for climbing, tying, or securing objects.

Abacus
A counting frame used to perform calculations.

Acid (vial)
As an action, you can splash the contents of this vial onto a creature within 5 feet of you or throw the vial up to 20 feet, shattering it on impact. In either case, make a ranged attack against a creature or object, treating the acid as an improvised weapon. On a hit, the target takes 2d6 acid damage.

Alchemist's Supplies
These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.

Alchemist's fire (flask)
This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames.

Alms Box
A small box for donations.

Amulet
A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield.

Animal Feed (1 day)
Enough fodder to feed a single mount for one day.

Antitoxin (vial)
A creature that drinks this vial of liquid gains advantage on saving throws against poison for 1 hour. It confers no benefit to undead or constructs.

Arrow
Ammunition fired from a bow; a quiver holds 20 arrows.

Artisan’s tools
A set of tools used for crafting and artisan work.

Backpack
A sturdy backpack.

Bag of Holding
This bag has an interior space considerably larger than its outside dimensions, holding up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents.

Bagpipes
Several of the most common types of musical instruments are shown on the table as examples. If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency.

Ball bearings (bag of 1,000)
As an action, you can spill these tiny metal balls from their pouch to cover a level, square area that is 10 feet on a side. A creature moving across the covered area must succeed on a DC 10 Dexterity saving throw or fall prone. A creature moving through the area at half speed doesn't need to make the save.

Barding: Breastplate
Barding is armor designed to protect an animal's head, neck, chest, and body. Any type of armor shown on the Armor table can be purchased as barding. The cost is four times the equivalent armor made for humanoids, and it weighs twice as much.

Barding: Chain mail
Barding is armor designed to protect an animal's head, neck, chest, and body. Any type of armor shown on the Armor table can be purchased as barding. The cost is four times the equivalent armor made for humanoids, and it weighs twice as much.

Barding: Chain shirt
Barding is armor designed to protect an animal's head, neck, chest, and body. Any type of armor shown on the Armor table can be purchased as barding. The cost is four times the equivalent armor made for humanoids, and it weighs twice as much.

Barding: Half plate
Barding is armor designed to protect an animal's head, neck, chest, and body. Any type of armor shown on the Armor table can be purchased as barding. The cost is four times the equivalent armor made for humanoids, and it weighs twice as much.

Barding: Hide
Barding is armor designed to protect an animal's head, neck, chest, and body. Any type of armor shown on the Armor table can be purchased as barding. The cost is four times the equivalent armor made for humanoids, and it weighs twice as much.

Barding: Leather
Barding is armor designed to protect an animal's head, neck, chest, and body. Any type of armor shown on the Armor table can be purchased as barding. The cost is four times the equivalent armor made for humanoids, and it weighs twice as much.

Barding: Padded
Barding is armor designed to protect an animal's head, neck, chest, and body. Any type of armor shown on the Armor table can be purchased as barding. The cost is four times the equivalent armor made for humanoids, and it weighs twice as much.

Barding: Plate
Barding is armor designed to protect an animal's head, neck, chest, and body. Any type of armor shown on the Armor table can be purchased as barding. The cost is four times the equivalent armor made for humanoids, and it weighs twice as much.

Barding: Ring mail
Barding is armor designed to protect an animal's head, neck, chest, and body. Any type of armor shown on the Armor table can be purchased as barding. The cost is four times the equivalent armor made for humanoids, and it weighs twice as much.

Barding: Scale mail
Barding is armor designed to protect an animal's head, neck, chest, and body. Any type of armor shown on the Armor table can be purchased as barding. The cost is four times the equivalent armor made for humanoids, and it weighs twice as much.

Barding: Splint
Barding is armor designed to protect an animal's head, neck, chest, and body. Any type of armor shown on the Armor table can be purchased as barding. The cost is four times the equivalent armor made for humanoids, and it weighs twice as much.

Barding: Studded Leather
Barding is armor designed to protect an animal's head, neck, chest, and body. Any type of armor shown on the Armor table can be purchased as barding. The cost is four times the equivalent armor made for humanoids, and it weighs twice as much.

Barrel
A wooden barrel that can hold about 40 gallons of liquid or 4 cubic feet of dry goods.

Basket
A woven basket useful for carrying goods.

Battleaxe
A versatile axe balanced for one or two hands.

Bedroll
A portable sleeping roll.

Belaying Pin
A tool used on ships for securing ropes, can also serve as a weapon.

Bell
A small bell.

Bit and bridle
Tack used to control and guide a mount.

Blanket
A warm blanket.

Block and tackle
A set of pulleys with a cable threaded through them and a hook to attach to objects, a block and tackle allows you to hoist up to four times the weight you can normally lift.

Block of incense
A block of incense, typically found in a priest's pack.

Blowgun
A slender tube that fires small needles.

Blowgun needle
A small dart fired from a blowgun; a case holds 50 needles.

Book
A book might contain poetry, historical accounts, information pertaining to a particular field of lore, diagrams and notes on gnomish contraptions, or just about anything else that can be represented using text or pictures. A book of spells is a spellbook (described later in this section).

Book of Lore
A book filled with historical or academic knowledge.

Boots of Elvenkind
While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have advantage on Dexterity (Stealth) checks that rely on moving silently.

Bottle of Black Ink
Ink used for writing or drawing.

Bottle, glass
A glass bottle that can hold about 1.5 pints of liquid.

Breastplate
A fitted metal chestplate worn over supple leather.

Brewer's Supplies
These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.

Bucket
A simple wooden or metal bucket.

Burglar's Pack
Includes a backpack, a bag of 1,000 ball bearings, 10 feet of string, a bell, five candles, a crowbar, a hammer, ten pitons, a hooded lantern, two flasks of oil, five days of rations, a tinderbox, and a waterskin. The pack also includes 50 feet of hempen rope, strapped to the side of it.

Calligrapher's Supplies
These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.

Caltrops
As an action, you can spread a bag of caltrops to cover a square area that is 5 feet on a side. Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving this turn and take 1 piercing damage. Taking this damage reduces the creature's walking speed by 10 feet until the creature regains at least 1 hit point. A creature moving through the area at half speed doesn't need to make the save.

Camel
A desert-adapted mount able to go long stretches without water.

Candle
A small candle.

Carpenter's Tools
These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.

Carriage
An enclosed, wheeled vehicle for passenger travel.

Cart
A simple two-wheeled vehicle for hauling goods.

Cartographer's Tools
These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.

Case, crossbow bolt
This wooden case can hold up to twenty crossbow bolts.

Case, map or scroll
This cylindrical leather case can hold up to ten rolled-up sheets of paper or five rolled-up sheets of parchment.

Censer
A container for burning incense.

Chain (10 feet)
A chain has 10 hit points. It can be burst with a successful DC 20 Strength check.

Chain Mail
A full suit of interlocking metal rings worn over padding.

Chain Shirt
A shirt of interlocking metal rings.

Chalk (1 piece)
A piece of chalk used for marking surfaces.

Chariot
A light, open, wheeled vehicle drawn by a mount.

Chest
A lockable storage chest.

Climber's Kit
A climber's kit includes special pitons, boot tips, gloves, and a harness. You can use the climber's kit as an action to anchor yourself; when you do, you can't fall more than 25 feet from the point where you anchored yourself, and you can't climb more than 25 feet away from that point without undoing the anchor.

Cloak of Elvenkind
While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage, and your Dexterity (Stealth) checks gain advantage. Pulling the hood up or down requires an action.

Cloak of Invisibility
While wearing this cloak, you can become invisible at will.

Cloak of Protection
You gain a +1 bonus to AC and saving throws while wearing this cloak.

Club
A simple wooden bludgeon.

Cobbler's Tools
These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.

Common Clothes
Standard clothing worn by average people.

Component pouch
A component pouch is a small, watertight leather belt pouch that has compartments to hold all the material components and other special items you need to cast your spells, except for those components that have a specific cost (as indicated in a spell's description).

Cook's utensils
These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.

Costume Clothes
Clothing suitable for theatrical performance or masquerade.

Crossbow bolt
Ammunition fired from a crossbow; a case holds 20 bolts.

Crossbow, hand
A compact crossbow that can be fired with one hand.

Crossbow, heavy
A large crossbow that fires with tremendous force.

Crossbow, light
A simple crossbow, easy to learn.

Crowbar
A sturdy iron bar useful for prying open doors or containers.

Crystal
An arcane focus is a special item--an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item--designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus.

Dagger
A small, throwable blade.

Dark Common Clothes
Simple, dark clothing suitable for blending in urban environments.

Dart
A small blade balanced for throwing.

Dice Set
This item encompasses a wide range of game pieces, including dice and decks of cards (for games such as Three-Dragon Ante). A few common examples appear on the Tools table, but other kinds of gaming sets exist. If you are proficient with a gaming set, you can add your proficiency bonus to ability checks you make to play a game with that set. Each type of gaming set requires a separate proficiency.

Diplomat's Pack
Includes a chest, two cases for maps and scrolls, a set of fine clothes, a bottle of ink, an ink pen, a lamp, two flasks of oil, five sheets of paper, a vial of perfume, sealing wax, and soap.

Disguise Kit
Contains cosmetics, wigs, and small props to change your appearance.

Donkey
A hardy pack animal, smaller and cheaper than a mule.

Driftglobe
This 6-inch-diameter glass orb glows with light when a command word is spoken. It can be commanded to shed light like a lantern, hover and drift in the air, or cast daylight once per day.

Drum
Several of the most common types of musical instruments are shown on the table as examples. If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency.

Dulcimer
Several of the most common types of musical instruments are shown on the table as examples. If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency.

Dungeoneer's Pack
Includes a backpack, a crowbar, a hammer, ten pitons, ten torches, a tinderbox, ten days of rations, and a waterskin. The pack also includes 50 feet of hempen rope, strapped to the side of it.

Elephant
An enormous beast of burden capable of carrying immense loads.

Emblem
A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield.

Entertainer's Pack
Includes a backpack, a bedroll, two costumes, five candles, five days of rations, a waterskin, and a disguise kit.

Explorer's Pack
Includes a backpack, a bedroll, a mess kit, a tinderbox, ten torches, ten days of rations, and a waterskin. The pack also includes 50 feet of hempen rope, strapped to the side of it.

Favor of an Admirer
A token given by a fan or admirer, often worn or carried.

Fine Clothes
High-quality attire suitable for social events.

Fishing tackle
This kit includes a wooden rod, silken line, corkwood bobbers, steel hooks, lead sinkers, velvet lures, and narrow netting.

Flail
A spiked head swung on a chain from a handle.

Flask or tankard
A tin flask or tankard that holds about a pint of liquid.

Flute
Several of the most common types of musical instruments are shown on the table as examples. If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency.

Forgery Kit
This small box contains a variety of papers and parchments, pens and inks, seals and sealing wax, gold and silver leaf, and other supplies necessary to create convincing forgeries of physical documents. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a physical forgery of a document.

Galley
A long vessel propelled by both oars and sails.

Gaming set
A set of pieces used for board or dice games.

Glaive
A polearm topped with a single-edged blade.

Glassblower's Tools
These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.

Gloves of Thievery
These gloves grant a +5 bonus to Dexterity (Sleight of Hand) checks and Dexterity checks made to pick locks. Other creatures have disadvantage on checks made to catch you attempting to steal or pick a lock while you wear them.

Grappling hook
An iron hook attached to a rope, thrown to catch on ledges or objects.

Greataxe
A massive two-handed axe.

Greatclub
A massive wooden club swung with both hands.

Greatsword
An enormous two-handed blade.

Halberd
A polearm combining an axe blade with a hook and spike.

Half Plate Armor
Shaped metal plates covering most of the body.

Hammer
A simple hammer.

Hammer, sledge
A heavy hammer used for driving stakes or breaking down obstacles.

Handaxe
A small axe balanced for throwing.

Hat of Disguise
While wearing this hat, you can use an action to cast the disguise self spell from it at will, with a duration of 8 hours.

Healer's Kit
This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check.

Herbalism kit
A kit for identifying and preparing herbs for medicine or poisons.

Hide Armor
Thick furs and pelts crudely fastened together.

Holy Symbol
A symbol representing your deity, used for worship and channeling divine magic.

Holy water (flask)
As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged attack against a target creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes 2d6 radiant damage. A cleric or paladin may create holy water by performing a special ritual. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot.

Horn
Several of the most common types of musical instruments are shown on the table as examples. If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency.

Horse, draft
A powerful horse bred for pulling heavy loads.

Horse, riding
A horse trained for riding.

Hourglass
A sand-filled glass used to measure the passage of an hour.

Hunting Trap
A mechanical trap used to catch animals.

Immovable Rod
This iron rod has a button on one end. As an action, you can press the button to cause the rod to become magically fixed in place. Until the button is pressed again, the rod doesn't move, even under enormous force, and up to 8,000 pounds can hang from it.

Incense Stick
Used in rituals or religious ceremonies to create fragrant smoke.

Ink (1 ounce bottle)
A small bottle holding one ounce of ink, enough for a few hundred pages of writing.

Ink Pen
A pen used for writing with ink.

Insignia of rank
A token or badge indicating your rank in an organization or military.

Iron Pot
A heavy pot suitable for cooking over a fire.

Javelin
A light spear meant to be thrown.

Jeweler's Tools
These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.

Jug or pitcher
A ceramic vessel that can hold about a gallon of liquid.

Keelboat
Keelboats and rowboats are used on lakes and rivers. If going downstream, add the speed of the current (typically 3 miles per hour) to the speed of the vehicle. These vehicles can't be rowed against any significant current, but they can be pulled upstream by draft animals on the shores. A rowboat weighs 100 pounds, in case adventurers carry it over land.

Ladder (10-foot)
A simple wooden ladder ten feet in length.

Lamp
A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil.

Lance
A long spear meant for mounted combat.

Lantern, bullseye
A bullseye lantern casts bright light in a 60-foot cone and dim light for an additional 60 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil.

Lantern, hooded
A hooded lantern casts bright light in a 30-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. As an action, you can lower the hood, reducing the light to dim light in a 5-foot radius.

Leather Armor
A simple suit of stiffened, boiled leather.

Leatherworker's Tools
These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.

Letter from a Dead Colleague
A letter providing information or closure from a deceased mentor.

Letter of Introduction
A letter vouching for your character, used to gain favors or access.

Light hammer
A small hammer balanced for throwing.

Little bag of sand
A small bag of sand, typically found in a scholar's pack.

Lock
A key is provided with the lock. Without the key, a creature proficient with thieves' tools can pick this lock with a successful DC 15 Dexterity check. Your GM may decide that better locks are available for higher prices.

Longbow
A tall bow with impressive range.

Longship
A swift, shallow-drafted vessel favored for raiding and exploration.

Longsword
A versatile slashing sword.

Lucky Charm
A small trinket believed to bring good fortune.

Lute
Several of the most common types of musical instruments are shown on the table as examples. If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency.

Lyre
Several of the most common types of musical instruments are shown on the table as examples. If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency.

Mace
A blunt weapon with a heavy, flanged metal head.

Magnifying glass
This lens allows a closer look at small objects. It is also useful as a substitute for flint and steel when starting fires. Lighting a fire with a magnifying glass requires light as bright as sunlight to focus, tinder to ignite, and about 5 minutes for the fire to ignite. A magnifying glass grants advantage on any ability check made to appraise or inspect an item that is small or highly detailed.

Manacles
These metal restraints can bind a Small or Medium creature. Escaping requires a successful DC 20 Dexterity check, and breaking them requires a successful DC 20 Strength check. Each set comes with one key; without it, a creature proficient with thieves' tools can pick the lock with a successful DC 15 Dexterity check. Manacles have 15 hit points.

Map of the city
A detailed map showing the streets, buildings, and landmarks of a city.

Mastiff
A large, loyal dog capable of pulling a cart or serving as a guard animal.

Maul
A massive two-handed hammer.

Mess Kit
Includes a cup and simple cookware.

Mirror, steel
A small polished steel mirror, useful for signaling or looking around corners.

Morningstar
A spiked mace that punishes armored foes.

Mule
A sturdy pack animal known for its endurance.

Musical instrument
A generic musical instrument used for performance.

Navigator's Tools
This set of instruments is used for navigation at sea. Proficiency with navigator's tools lets you chart a ship's course and follow navigation charts. In addition, these tools allow you to add your proficiency bonus to any ability check you make to avoid getting lost at sea.

Net
A weighted net used to entangle foes.

Oil
Flammable oil.

Oil (flask)
Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn.

Orb
An arcane focus is a special item--an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item--designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus.

Padded Armor
Quilted layers of cloth and batting.

Painter's Supplies
These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.

Pan flute
Several of the most common types of musical instruments are shown on the table as examples. If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency.

Paper (one sheet)
A single sheet of paper suitable for writing or drawing.

Parchment (one sheet)
A sheet of prepared animal skin used for writing.

Parchment Paper
Sheet of parchment for writing.

Pearl of Power
While this pearl is on your person, you can use an action to speak its command word and regain one expended spell slot of up to 3rd level. Once used, the pearl can't be used again until the next dawn.

Perfume (vial)
A small vial of scented oil favored by nobles and merchants.

Pet mouse
A small mouse kept as a companion or for utility.

Pick, miner's
A sturdy pick used for breaking rock and earth.

Pike
An immense spear that keeps enemies at a distance.

Piton
Steel spikes used for climbing.

Plate Armor
A full suit of shaped, interlocking metal plates.

Playing Card Set
This item encompasses a wide range of game pieces, including dice and decks of cards (for games such as Three-Dragon Ante). A few common examples appear on the Tools table, but other kinds of gaming sets exist. If you are proficient with a gaming set, you can add your proficiency bonus to ability checks you make to play a game with that set. Each type of gaming set requires a separate proficiency.

Poison, basic (vial)
You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying.

Poisoner's Kit
A poisoner's kit includes the vials, chemicals, and other equipment necessary for the creation of poisons. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to craft or use poisons.

Pole (10-foot)
A simple wooden pole useful for testing ground ahead or vaulting gaps.

Pony
A small, sturdy horse suitable for a Small rider or as a pack animal.

Potion of Fire Resistance
Grants resistance to fire damage for 1 hour when consumed.

Potion of Greater Healing
Restores 4d4+4 hit points when consumed.

Potion of Healing
Restores 2d4+2 hit points when consumed.

Potter's Tools
These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.

Pouch
A cloth or leather pouch can hold up to 20 sling bullets or 50 blowgun needles, among other things. A compartmentalized pouch for holding spell components is called a component pouch (described earlier in this section).

Prayer Book
A book containing prayers and religious writings.

Prayer Wheel
A small wheel inscribed with prayers, spun to focus devotion.

Priest's Pack
Includes a backpack, a blanket, ten candles, a tinderbox, an alms box, two blocks of incense, a censer, vestments, two days of rations, and a waterskin.

Purse
A small pouch for carrying coins and small valuables.

Quarterstaff
A sturdy wooden staff, simple but versatile.

Quill
A feather quill used for writing or drawing.

Quiver
A quiver can hold up to 20 arrows.

Ram, portable
You can use a portable ram to break down doors. When doing so, you gain a +4 bonus on the Strength check. One other character can help you use the ram, giving you advantage on this check.

Rapier
A slender, piercing blade.

Rations (1 day)
Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts.

Reliquary
A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield.

Ring Mail
Leather armor with heavy rings sewn into it.

Ring of Protection
Grants +1 bonus to AC and saving throws while worn.

Ring of Warmth
While wearing this ring, you have resistance to cold damage, and you can tolerate temperatures as low as -50 degrees Fahrenheit without additional protection.

Robes
Loose-fitting garments favored by scholars and spellcasters.

Rod
An arcane focus is a special item--an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item--designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus.

Rope of Climbing
This 60-foot length of silk rope can, on command, animate to move, wind, and unwind itself, tie and untie knots, and climb at your direction.

Rowboat
Keelboats and rowboats are used on lakes and rivers. If going downstream, add the speed of the current (typically 3 miles per hour) to the speed of the vehicle. These vehicles can't be rowed against any significant current, but they can be pulled upstream by draft animals on the shores. A rowboat weighs 100 pounds, in case adventurers carry it over land.

Sack
A sturdy cloth sack that can hold about 1 cubic foot of material.

Saddle, Exotic
An exotic saddle is required for riding any aquatic or flying mount.

Saddle, Military
A military saddle braces the rider, helping you keep your seat on an active mount in battle. It gives you advantage on any check you make to remain mounted.

Saddle, Pack
A saddle designed to secure heavy loads on a mount's back.

Saddle, Riding
A saddle designed for everyday riding.

Saddlebags
A pair of joined bags that drape over a mount's back, holding up to 30 pounds of gear.

Sailing ship
A large ship propelled by wind-filled sails.

Scale Mail
A coat of leather covered in overlapping metal scales.

Scale, merchant's
A scale includes a small balance, pans, and a suitable assortment of weights up to 2 pounds. With it, you can measure the exact weight of small objects, such as raw precious metals or trade goods, to help determine their worth.

Scholar's Pack
Includes a backpack, a book of lore, a bottle of ink, an ink pen, ten sheets of parchment, a small bag of sand, and a small knife.

Scimitar
A curved blade prized for its speed in melee.

Scroll case stuffed full of notes
A case containing scrolls and notes, often used for study or research.

Scroll of Fireball
A scroll inscribed with the fireball spell. Reading it casts the spell at 3rd level without requiring components, then the scroll disintegrates.

Scroll of Magic Missile
A scroll inscribed with the magic missile spell. Reading it casts the spell at 1st level without requiring components, then the scroll disintegrates.

Scroll of Pedigree
A document proving noble lineage.

Sealing Wax
Used to seal documents.

Shawm
Several of the most common types of musical instruments are shown on the table as examples. If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency.

Shield
A sturdy wooden or metal shield strapped to the forearm.

Shortbow
A compact bow favored for its quick draw.

Shortsword
A light, quick blade.

Shovel
A tool for digging, common in farming and survival tasks.

Sickle
A curved blade adapted for close combat.

Signal whistle
A small whistle that produces a piercing note audible at a distance.

Signet ring
A ring engraved with a family or organizational seal.

Silk Rope (50 feet)
A 50-foot coil of silk rope, lighter and stronger than hempen rope. Has AC 20, 2 hit points, and can be burst with a DC 17 Strength check.

Sled
A runner-mounted vehicle for hauling loads over snow and ice.

Sling
A leather strap used to hurl small stones or bullets.

Sling bullet
A small lead or stone shot sized for a sling.

Small Bag of Sand
Used to absorb ink spills.

Small Knife
A small utility blade.

Smith's Tools
These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.

Soap
Used for cleaning.

Spear
A simple thrusting weapon that can also be thrown.

Spellbook
Contains spells and magical formulas used by wizards.

Splint Armor
Armor made of narrow metal strips riveted to a backing of leather.

Sprig of mistletoe
A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.

Spyglass
Objects viewed through a spyglass are magnified to twice their size.

Stabling (1 day)
One day of feed and shelter for a mount at a stable.

Staff
A simple wooden staff used as a walking stick or weapon.

String (10 feet)
A 10-foot length of string, typically found in a burglar's pack.

Studded Leather Armor
Leather armor reinforced with close-set rivets.

Tent, two-person
A simple and portable canvas shelter, a tent sleeps two.

Thieves' Tools
This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks.

Tinderbox
Used to light fires.

Tinker's Tools
These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.

Tools of the Con
Common tools used for trickery, deception, and minor scams.

Torch
A wooden stick with a flammable tip for illumination.

Totem
A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.

Traveler’s Clothes
Durable clothing suitable for long journeys.

Trident
A three-pronged spear that can be thrown or thrust.

Trophy from a fallen enemy
A memento taken from a defeated foe, such as a weapon or token.

Vestments
Religious ceremonial clothing.

Vial
A vial holds 4 ounces of liquid. Its stopper keeps the contents from spilling or leaking.

Viol
Several of the most common types of musical instruments are shown on the table as examples. If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency.

Wagon
A four-wheeled vehicle for hauling heavy loads over land.

Wand
An arcane focus is a special item--an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item--designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus.

Wand of Magic Missiles
This wand has 7 charges. While holding it, you can use an action to expend 1 or more charges to cast the magic missile spell. The wand regains 1d6+1 expended charges daily at dawn.

Wand of Secrets
This wand has 3 charges. While holding it, you can expend 1 charge as an action to sense the direction to the nearest secret door or trap within 30 feet. The wand regains 1d3 expended charges daily at dawn.

Wand of the War Mage +1
While holding this wand, you gain a +1 bonus to spell attack rolls. It can also be used as a spellcasting focus.

War pick
A pick-like weapon designed to punch through armor.

Warhammer
A heavy hammer built for war, versatile in one or two hands.

Warhorse
A sturdy horse bred and trained for battle.

Warship
A large vessel built for naval combat.

Waterskin
A container for holding water.

Weaver's Tools
These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.

Whetstone
A stone used to sharpen and hone the edge of a blade.

Whip
A long, flexible lash that keeps foes at bay.

Winter blanket
A warm blanket used for sleeping in cold conditions.

Woodcarver's Tools
These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.

Wooden staff
A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.

Yew wand
A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.