Items

Browse all entries in the items category.

Click on a card to see detailed information for each entry.

+1 Leather Armor

+1 Leather Armor

Magically reinforced leather armor that grants a +1 bonus to AC.

ArmorMagic Item Uncommon
+1 Longsword

+1 Longsword

A masterwork longsword that grants a +1 bonus to attack and damage rolls.

WeaponMagic Item Uncommon
+1 Shield

+1 Shield

A magical shield that grants a +1 bonus to AC in addition to its normal bonus.

ArmorMagic Item Uncommon
50 Feet of Rope

50 Feet of Rope

A sturdy rope used for climbing, tying, or securing objects.

Adventuring Gear Common
Abacus

Abacus

A counting frame used to perform calculations.

Adventuring Gear Common
Acid (vial)

Acid (vial)

As an action, you can splash the contents of this vial onto a creature within 5 feet of you or throw the vial up to 20 feet, shattering it on impact. In either case, make a ranged attack against a creature or object, treating the acid as an improvised weapon. On a hit, the target takes 2d6 acid damage.

Adventuring Gear Common
Alchemist's Supplies

Alchemist's Supplies

These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.

Tool Common
Alchemist's fire (flask)

Alchemist's fire (flask)

This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames.

Adventuring Gear Common
Alms Box

Alms Box

A small box for donations.

Adventuring Gear Common
Amulet

Amulet

A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield.

Adventuring Gear Common
Animal Feed (1 day)

Animal Feed (1 day)

Enough fodder to feed a single mount for one day.

Mounts and Vehicles Common
Antitoxin (vial)

Antitoxin (vial)

A creature that drinks this vial of liquid gains advantage on saving throws against poison for 1 hour. It confers no benefit to undead or constructs.

Adventuring Gear Common
Arrow

Arrow

Ammunition fired from a bow; a quiver holds 20 arrows.

Adventuring Gear Common
Artisan’s tools

Artisan’s tools

A set of tools used for crafting and artisan work.

Tool Common
Backpack

Backpack

A sturdy backpack.

Adventuring Gear Common
Bag of Holding

Bag of Holding

This bag has an interior space considerably larger than its outside dimensions, holding up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents.

Wondrous ItemMagic Item Uncommon
Bagpipes

Bagpipes

Several of the most common types of musical instruments are shown on the table as examples. If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency.

Tool Common
Ball bearings (bag of 1,000)

Ball bearings (bag of 1,000)

As an action, you can spill these tiny metal balls from their pouch to cover a level, square area that is 10 feet on a side. A creature moving across the covered area must succeed on a DC 10 Dexterity saving throw or fall prone. A creature moving through the area at half speed doesn't need to make the save.

Adventuring Gear Common
Barding: Breastplate

Barding: Breastplate

Barding is armor designed to protect an animal's head, neck, chest, and body. Any type of armor shown on the Armor table can be purchased as barding. The cost is four times the equivalent armor made for humanoids, and it weighs twice as much.

Mounts and Vehicles Common
Barding: Chain mail

Barding: Chain mail

Barding is armor designed to protect an animal's head, neck, chest, and body. Any type of armor shown on the Armor table can be purchased as barding. The cost is four times the equivalent armor made for humanoids, and it weighs twice as much.

Mounts and Vehicles Common
Barding: Chain shirt

Barding: Chain shirt

Barding is armor designed to protect an animal's head, neck, chest, and body. Any type of armor shown on the Armor table can be purchased as barding. The cost is four times the equivalent armor made for humanoids, and it weighs twice as much.

Mounts and Vehicles Common
Barding: Half plate

Barding: Half plate

Barding is armor designed to protect an animal's head, neck, chest, and body. Any type of armor shown on the Armor table can be purchased as barding. The cost is four times the equivalent armor made for humanoids, and it weighs twice as much.

Mounts and Vehicles Common
Barding: Hide

Barding: Hide

Barding is armor designed to protect an animal's head, neck, chest, and body. Any type of armor shown on the Armor table can be purchased as barding. The cost is four times the equivalent armor made for humanoids, and it weighs twice as much.

Mounts and Vehicles Common
Barding: Leather

Barding: Leather

Barding is armor designed to protect an animal's head, neck, chest, and body. Any type of armor shown on the Armor table can be purchased as barding. The cost is four times the equivalent armor made for humanoids, and it weighs twice as much.

Mounts and Vehicles Common
Barding: Padded

Barding: Padded

Barding is armor designed to protect an animal's head, neck, chest, and body. Any type of armor shown on the Armor table can be purchased as barding. The cost is four times the equivalent armor made for humanoids, and it weighs twice as much.

Mounts and Vehicles Common
Barding: Plate

Barding: Plate

Barding is armor designed to protect an animal's head, neck, chest, and body. Any type of armor shown on the Armor table can be purchased as barding. The cost is four times the equivalent armor made for humanoids, and it weighs twice as much.

Mounts and Vehicles Common
Barding: Ring mail

Barding: Ring mail

Barding is armor designed to protect an animal's head, neck, chest, and body. Any type of armor shown on the Armor table can be purchased as barding. The cost is four times the equivalent armor made for humanoids, and it weighs twice as much.

Mounts and Vehicles Common
Barding: Scale mail

Barding: Scale mail

Barding is armor designed to protect an animal's head, neck, chest, and body. Any type of armor shown on the Armor table can be purchased as barding. The cost is four times the equivalent armor made for humanoids, and it weighs twice as much.

Mounts and Vehicles Common
Barding: Splint

Barding: Splint

Barding is armor designed to protect an animal's head, neck, chest, and body. Any type of armor shown on the Armor table can be purchased as barding. The cost is four times the equivalent armor made for humanoids, and it weighs twice as much.

Mounts and Vehicles Common
Barding: Studded Leather

Barding: Studded Leather

Barding is armor designed to protect an animal's head, neck, chest, and body. Any type of armor shown on the Armor table can be purchased as barding. The cost is four times the equivalent armor made for humanoids, and it weighs twice as much.

Mounts and Vehicles Common
Barrel

Barrel

A wooden barrel that can hold about 40 gallons of liquid or 4 cubic feet of dry goods.

Adventuring Gear Common
Basket

Basket

A woven basket useful for carrying goods.

Adventuring Gear Common
Battleaxe

Battleaxe

A versatile axe balanced for one or two hands.

Weapon Common
Bedroll

Bedroll

A portable sleeping roll.

Adventuring Gear Common
Belaying Pin

Belaying Pin

A tool used on ships for securing ropes, can also serve as a weapon.

Adventuring Gear Common
Bell

Bell

A small bell.

Adventuring Gear Common
Bit and bridle

Bit and bridle

Tack used to control and guide a mount.

Mounts and Vehicles Common
Blanket

Blanket

A warm blanket.

Adventuring Gear Common
Block and tackle

Block and tackle

A set of pulleys with a cable threaded through them and a hook to attach to objects, a block and tackle allows you to hoist up to four times the weight you can normally lift.

Adventuring Gear Common
Block of incense

Block of incense

A block of incense, typically found in a priest's pack.

Adventuring Gear Common
Blowgun

Blowgun

A slender tube that fires small needles.

Weapon Common
Blowgun needle

Blowgun needle

A small dart fired from a blowgun; a case holds 50 needles.

Adventuring Gear Common
Book

Book

A book might contain poetry, historical accounts, information pertaining to a particular field of lore, diagrams and notes on gnomish contraptions, or just about anything else that can be represented using text or pictures. A book of spells is a spellbook (described later in this section).

Adventuring Gear Common
Book of Lore

Book of Lore

A book filled with historical or academic knowledge.

Adventuring Gear Common
Boots of Elvenkind

Boots of Elvenkind

While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have advantage on Dexterity (Stealth) checks that rely on moving silently.

Wondrous ItemMagic Item Uncommon
Bottle of Black Ink

Bottle of Black Ink

Ink used for writing or drawing.

Tool Common
Bottle, glass

Bottle, glass

A glass bottle that can hold about 1.5 pints of liquid.

Adventuring Gear Common
Breastplate

Breastplate

A fitted metal chestplate worn over supple leather.

Armor Common
Brewer's Supplies

Brewer's Supplies

These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.

Tool Common
Bucket

Bucket

A simple wooden or metal bucket.

Adventuring Gear Common
Burglar's Pack

Burglar's Pack

Includes a backpack, a bag of 1,000 ball bearings, 10 feet of string, a bell, five candles, a crowbar, a hammer, ten pitons, a hooded lantern, two flasks of oil, five days of rations, a tinderbox, and a waterskin. The pack also includes 50 feet of hempen rope, strapped to the side of it.

Adventuring Gear Common
Calligrapher's Supplies

Calligrapher's Supplies

These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.

Tool Common
Caltrops

Caltrops

As an action, you can spread a bag of caltrops to cover a square area that is 5 feet on a side. Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving this turn and take 1 piercing damage. Taking this damage reduces the creature's walking speed by 10 feet until the creature regains at least 1 hit point. A creature moving through the area at half speed doesn't need to make the save.

Adventuring Gear Common
Camel

Camel

A desert-adapted mount able to go long stretches without water.

Mounts and Vehicles Common
Candle

Candle

A small candle.

Adventuring Gear Common
Carpenter's Tools

Carpenter's Tools

These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.

Tool Common
Carriage

Carriage

An enclosed, wheeled vehicle for passenger travel.

Mounts and Vehicles Common
Cart

Cart

A simple two-wheeled vehicle for hauling goods.

Mounts and Vehicles Common
Cartographer's Tools

Cartographer's Tools

These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.

Tool Common
Case, crossbow bolt

Case, crossbow bolt

This wooden case can hold up to twenty crossbow bolts.

Adventuring Gear Common
Case, map or scroll

Case, map or scroll

This cylindrical leather case can hold up to ten rolled-up sheets of paper or five rolled-up sheets of parchment.

Adventuring Gear Common
Censer

Censer

A container for burning incense.

Tool Common
Chain (10 feet)

Chain (10 feet)

A chain has 10 hit points. It can be burst with a successful DC 20 Strength check.

Adventuring Gear Common
Chain Mail

Chain Mail

A full suit of interlocking metal rings worn over padding.

Armor Common
Chain Shirt

Chain Shirt

A shirt of interlocking metal rings.

Armor Common
Chalk (1 piece)

Chalk (1 piece)

A piece of chalk used for marking surfaces.

Adventuring Gear Common
Chariot

Chariot

A light, open, wheeled vehicle drawn by a mount.

Mounts and Vehicles Common
Chest

Chest

A lockable storage chest.

Adventuring Gear Common
Climber's Kit

Climber's Kit

A climber's kit includes special pitons, boot tips, gloves, and a harness. You can use the climber's kit as an action to anchor yourself; when you do, you can't fall more than 25 feet from the point where you anchored yourself, and you can't climb more than 25 feet away from that point without undoing the anchor.

Adventuring Gear Common
Cloak of Elvenkind

Cloak of Elvenkind

While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage, and your Dexterity (Stealth) checks gain advantage. Pulling the hood up or down requires an action.

Wondrous ItemMagic Item Uncommon
Cloak of Invisibility

Cloak of Invisibility

While wearing this cloak, you can become invisible at will.

Wondrous ItemMagic Item Legendary
Cloak of Protection

Cloak of Protection

You gain a +1 bonus to AC and saving throws while wearing this cloak.

Wondrous ItemMagic Item Uncommon
Club

Club

A simple wooden bludgeon.

Weapon Common
Cobbler's Tools

Cobbler's Tools

These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.

Tool Common
Common Clothes

Common Clothes

Standard clothing worn by average people.

Clothing Common
Component pouch

Component pouch

A component pouch is a small, watertight leather belt pouch that has compartments to hold all the material components and other special items you need to cast your spells, except for those components that have a specific cost (as indicated in a spell's description).

Adventuring Gear Common
Cook's utensils

Cook's utensils

These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.

Tool Common
Costume Clothes

Costume Clothes

Clothing suitable for theatrical performance or masquerade.

Clothing Common
Crossbow bolt

Crossbow bolt

Ammunition fired from a crossbow; a case holds 20 bolts.

Adventuring Gear Common
Crossbow, hand

Crossbow, hand

A compact crossbow that can be fired with one hand.

Weapon Common
Crossbow, heavy

Crossbow, heavy

A large crossbow that fires with tremendous force.

Weapon Common
Crossbow, light

Crossbow, light

A simple crossbow, easy to learn.

Weapon Common
Crowbar

Crowbar

A sturdy iron bar useful for prying open doors or containers.

Tool Common
Crystal

Crystal

An arcane focus is a special item--an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item--designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus.

Adventuring Gear Common
Dagger

Dagger

A small, throwable blade.

Weapon Common
Dark Common Clothes

Dark Common Clothes

Simple, dark clothing suitable for blending in urban environments.

Clothing Common
Dart

Dart

A small blade balanced for throwing.

Weapon Common
Dice Set

Dice Set

This item encompasses a wide range of game pieces, including dice and decks of cards (for games such as Three-Dragon Ante). A few common examples appear on the Tools table, but other kinds of gaming sets exist. If you are proficient with a gaming set, you can add your proficiency bonus to ability checks you make to play a game with that set. Each type of gaming set requires a separate proficiency.

Tool Common
Diplomat's Pack

Diplomat's Pack

Includes a chest, two cases for maps and scrolls, a set of fine clothes, a bottle of ink, an ink pen, a lamp, two flasks of oil, five sheets of paper, a vial of perfume, sealing wax, and soap.

Adventuring Gear Common
Disguise Kit

Disguise Kit

Contains cosmetics, wigs, and small props to change your appearance.

Tool Common
Donkey

Donkey

A hardy pack animal, smaller and cheaper than a mule.

Mounts and Vehicles Common
Driftglobe

Driftglobe

This 6-inch-diameter glass orb glows with light when a command word is spoken. It can be commanded to shed light like a lantern, hover and drift in the air, or cast daylight once per day.

Wondrous ItemMagic Item Uncommon
Drum

Drum

Several of the most common types of musical instruments are shown on the table as examples. If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency.

Tool Common
Dulcimer

Dulcimer

Several of the most common types of musical instruments are shown on the table as examples. If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency.

Tool Common
Dungeoneer's Pack

Dungeoneer's Pack

Includes a backpack, a crowbar, a hammer, ten pitons, ten torches, a tinderbox, ten days of rations, and a waterskin. The pack also includes 50 feet of hempen rope, strapped to the side of it.

Adventuring Gear Common
Elephant

Elephant

An enormous beast of burden capable of carrying immense loads.

Mounts and Vehicles Common
Emblem

Emblem

A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield.

Adventuring Gear Common
Entertainer's Pack

Entertainer's Pack

Includes a backpack, a bedroll, two costumes, five candles, five days of rations, a waterskin, and a disguise kit.

Adventuring Gear Common
Explorer's Pack

Explorer's Pack

Includes a backpack, a bedroll, a mess kit, a tinderbox, ten torches, ten days of rations, and a waterskin. The pack also includes 50 feet of hempen rope, strapped to the side of it.

Adventuring Gear Common
Favor of an Admirer

Favor of an Admirer

A token given by a fan or admirer, often worn or carried.

Wondrous Item Common
Fine Clothes

Fine Clothes

High-quality attire suitable for social events.

Clothing Common
Fishing tackle

Fishing tackle

This kit includes a wooden rod, silken line, corkwood bobbers, steel hooks, lead sinkers, velvet lures, and narrow netting.

Adventuring Gear Common
Flail

Flail

A spiked head swung on a chain from a handle.

Weapon Common
Flask or tankard

Flask or tankard

A tin flask or tankard that holds about a pint of liquid.

Adventuring Gear Common
Flute

Flute

Several of the most common types of musical instruments are shown on the table as examples. If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency.

Tool Common
Forgery Kit

Forgery Kit

This small box contains a variety of papers and parchments, pens and inks, seals and sealing wax, gold and silver leaf, and other supplies necessary to create convincing forgeries of physical documents. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a physical forgery of a document.

Adventuring Gear Common
Galley

Galley

A long vessel propelled by both oars and sails.

Mounts and Vehicles Common
Gaming set

Gaming set

A set of pieces used for board or dice games.

Tool Common
Glaive

Glaive

A polearm topped with a single-edged blade.

Weapon Common
Glassblower's Tools

Glassblower's Tools

These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.

Tool Common
Gloves of Thievery

Gloves of Thievery

These gloves grant a +5 bonus to Dexterity (Sleight of Hand) checks and Dexterity checks made to pick locks. Other creatures have disadvantage on checks made to catch you attempting to steal or pick a lock while you wear them.

Wondrous ItemMagic Item Uncommon
Grappling hook

Grappling hook

An iron hook attached to a rope, thrown to catch on ledges or objects.

Adventuring Gear Common
Greataxe

Greataxe

A massive two-handed axe.

Weapon Common
Greatclub

Greatclub

A massive wooden club swung with both hands.

Weapon Common
Greatsword

Greatsword

An enormous two-handed blade.

Weapon Common
Halberd

Halberd

A polearm combining an axe blade with a hook and spike.

Weapon Common
Half Plate Armor

Half Plate Armor

Shaped metal plates covering most of the body.

Armor Common
Hammer

Hammer

A simple hammer.

Tool Common
Hammer, sledge

Hammer, sledge

A heavy hammer used for driving stakes or breaking down obstacles.

Adventuring Gear Common
Handaxe

Handaxe

A small axe balanced for throwing.

Weapon Common
Hat of Disguise

Hat of Disguise

While wearing this hat, you can use an action to cast the disguise self spell from it at will, with a duration of 8 hours.

Wondrous ItemMagic Item Uncommon
Healer's Kit

Healer's Kit

This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check.

Adventuring Gear Common
Herbalism kit

Herbalism kit

A kit for identifying and preparing herbs for medicine or poisons.

Tool Common
Hide Armor

Hide Armor

Thick furs and pelts crudely fastened together.

Armor Common
Holy Symbol

Holy Symbol

A symbol representing your deity, used for worship and channeling divine magic.

Wondrous Item Common
Holy water (flask)

Holy water (flask)

As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged attack against a target creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes 2d6 radiant damage. A cleric or paladin may create holy water by performing a special ritual. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot.

Adventuring Gear Common
Horn

Horn

Several of the most common types of musical instruments are shown on the table as examples. If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency.

Tool Common
Horse, draft

Horse, draft

A powerful horse bred for pulling heavy loads.

Mounts and Vehicles Common
Horse, riding

Horse, riding

A horse trained for riding.

Mounts and Vehicles Common
Hourglass

Hourglass

A sand-filled glass used to measure the passage of an hour.

Adventuring Gear Common
Hunting Trap

Hunting Trap

A mechanical trap used to catch animals.

Tool Common
Immovable Rod

Immovable Rod

This iron rod has a button on one end. As an action, you can press the button to cause the rod to become magically fixed in place. Until the button is pressed again, the rod doesn't move, even under enormous force, and up to 8,000 pounds can hang from it.

Wondrous ItemMagic Item Uncommon
Incense Stick

Incense Stick

Used in rituals or religious ceremonies to create fragrant smoke.

Tool Common
Ink (1 ounce bottle)

Ink (1 ounce bottle)

A small bottle holding one ounce of ink, enough for a few hundred pages of writing.

Adventuring Gear Common
Ink Pen

Ink Pen

A pen used for writing with ink.

Adventuring Gear Common
Insignia of rank

Insignia of rank

A token or badge indicating your rank in an organization or military.

Adventuring Gear Common
Iron Pot

Iron Pot

A heavy pot suitable for cooking over a fire.

Tool Common
Javelin

Javelin

A light spear meant to be thrown.

Weapon Common
Jeweler's Tools

Jeweler's Tools

These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.

Tool Common
Jug or pitcher

Jug or pitcher

A ceramic vessel that can hold about a gallon of liquid.

Adventuring Gear Common
Keelboat

Keelboat

Keelboats and rowboats are used on lakes and rivers. If going downstream, add the speed of the current (typically 3 miles per hour) to the speed of the vehicle. These vehicles can't be rowed against any significant current, but they can be pulled upstream by draft animals on the shores. A rowboat weighs 100 pounds, in case adventurers carry it over land.

Mounts and Vehicles Common
Ladder (10-foot)

Ladder (10-foot)

A simple wooden ladder ten feet in length.

Adventuring Gear Common
Lamp

Lamp

A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil.

Adventuring Gear Common
Lance

Lance

A long spear meant for mounted combat.

Weapon Common
Lantern, bullseye

Lantern, bullseye

A bullseye lantern casts bright light in a 60-foot cone and dim light for an additional 60 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil.

Adventuring Gear Common
Lantern, hooded

Lantern, hooded

A hooded lantern casts bright light in a 30-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. As an action, you can lower the hood, reducing the light to dim light in a 5-foot radius.

Adventuring Gear Common
Leather Armor

Leather Armor

A simple suit of stiffened, boiled leather.

Armor Common
Leatherworker's Tools

Leatherworker's Tools

These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.

Tool Common
Letter from a Dead Colleague

Letter from a Dead Colleague

A letter providing information or closure from a deceased mentor.

Wondrous Item Common
Letter of Introduction

Letter of Introduction

A letter vouching for your character, used to gain favors or access.

Wondrous Item Common
Light hammer

Light hammer

A small hammer balanced for throwing.

Weapon Common
Little bag of sand

Little bag of sand

A small bag of sand, typically found in a scholar's pack.

Adventuring Gear Common
Lock

Lock

A key is provided with the lock. Without the key, a creature proficient with thieves' tools can pick this lock with a successful DC 15 Dexterity check. Your GM may decide that better locks are available for higher prices.

Adventuring Gear Common
Longbow

Longbow

A tall bow with impressive range.

Weapon Common
Longship

Longship

A swift, shallow-drafted vessel favored for raiding and exploration.

Mounts and Vehicles Common
Longsword

Longsword

A versatile slashing sword.

Weapon Common
Lucky Charm

Lucky Charm

A small trinket believed to bring good fortune.

Wondrous Item Common
Lute

Lute

Several of the most common types of musical instruments are shown on the table as examples. If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency.

Tool Common
Lyre

Lyre

Several of the most common types of musical instruments are shown on the table as examples. If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency.

Tool Common
Mace

Mace

A blunt weapon with a heavy, flanged metal head.

Weapon Common
Magnifying glass

Magnifying glass

This lens allows a closer look at small objects. It is also useful as a substitute for flint and steel when starting fires. Lighting a fire with a magnifying glass requires light as bright as sunlight to focus, tinder to ignite, and about 5 minutes for the fire to ignite. A magnifying glass grants advantage on any ability check made to appraise or inspect an item that is small or highly detailed.

Adventuring Gear Common
Manacles

Manacles

These metal restraints can bind a Small or Medium creature. Escaping requires a successful DC 20 Dexterity check, and breaking them requires a successful DC 20 Strength check. Each set comes with one key; without it, a creature proficient with thieves' tools can pick the lock with a successful DC 15 Dexterity check. Manacles have 15 hit points.

Adventuring Gear Common
Map of the city

Map of the city

A detailed map showing the streets, buildings, and landmarks of a city.

Adventuring Gear Common
Mastiff

Mastiff

A large, loyal dog capable of pulling a cart or serving as a guard animal.

Mounts and Vehicles Common
Maul

Maul

A massive two-handed hammer.

Weapon Common
Mess Kit

Mess Kit

Includes a cup and simple cookware.

Adventuring Gear Common
Mirror, steel

Mirror, steel

A small polished steel mirror, useful for signaling or looking around corners.

Adventuring Gear Common
Morningstar

Morningstar

A spiked mace that punishes armored foes.

Weapon Common
Mule

Mule

A sturdy pack animal known for its endurance.

Mounts and Vehicles Common
Musical instrument

Musical instrument

A generic musical instrument used for performance.

Tool Common
Navigator's Tools

Navigator's Tools

This set of instruments is used for navigation at sea. Proficiency with navigator's tools lets you chart a ship's course and follow navigation charts. In addition, these tools allow you to add your proficiency bonus to any ability check you make to avoid getting lost at sea.

Tool Common
Net

Net

A weighted net used to entangle foes.

Weapon Common
Oil

Oil

Flammable oil.

Adventuring Gear Common
Oil (flask)

Oil (flask)

Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn.

Adventuring Gear Common
Orb

Orb

An arcane focus is a special item--an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item--designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus.

Adventuring Gear Common
Padded Armor

Padded Armor

Quilted layers of cloth and batting.

Armor Common
Painter's Supplies

Painter's Supplies

These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.

Tool Common
Pan flute

Pan flute

Several of the most common types of musical instruments are shown on the table as examples. If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency.

Tool Common
Paper (one sheet)

Paper (one sheet)

A single sheet of paper suitable for writing or drawing.

Adventuring Gear Common
Parchment (one sheet)

Parchment (one sheet)

A sheet of prepared animal skin used for writing.

Adventuring Gear Common
Parchment Paper

Parchment Paper

Sheet of parchment for writing.

Adventuring Gear Common
Pearl of Power

Pearl of Power

While this pearl is on your person, you can use an action to speak its command word and regain one expended spell slot of up to 3rd level. Once used, the pearl can't be used again until the next dawn.

Wondrous ItemMagic Item Uncommon
Perfume (vial)

Perfume (vial)

A small vial of scented oil favored by nobles and merchants.

Adventuring Gear Common
Pet mouse

Pet mouse

A small mouse kept as a companion or for utility.

Adventuring Gear Common
Pick, miner's

Pick, miner's

A sturdy pick used for breaking rock and earth.

Adventuring Gear Common
Pike

Pike

An immense spear that keeps enemies at a distance.

Weapon Common
Piton

Piton

Steel spikes used for climbing.

Tool Common
Plate Armor

Plate Armor

A full suit of shaped, interlocking metal plates.

Armor Common
Playing Card Set

Playing Card Set

This item encompasses a wide range of game pieces, including dice and decks of cards (for games such as Three-Dragon Ante). A few common examples appear on the Tools table, but other kinds of gaming sets exist. If you are proficient with a gaming set, you can add your proficiency bonus to ability checks you make to play a game with that set. Each type of gaming set requires a separate proficiency.

Tool Common
Poison, basic (vial)

Poison, basic (vial)

You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying.

Adventuring Gear Common
Poisoner's Kit

Poisoner's Kit

A poisoner's kit includes the vials, chemicals, and other equipment necessary for the creation of poisons. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to craft or use poisons.

Adventuring Gear Common
Pole (10-foot)

Pole (10-foot)

A simple wooden pole useful for testing ground ahead or vaulting gaps.

Adventuring Gear Common
Pony

Pony

A small, sturdy horse suitable for a Small rider or as a pack animal.

Mounts and Vehicles Common
Potion of Fire Resistance

Potion of Fire Resistance

Grants resistance to fire damage for 1 hour when consumed.

ConsumableMagic Item Uncommon
Potion of Greater Healing

Potion of Greater Healing

Restores 4d4+4 hit points when consumed.

ConsumableMagic Item Uncommon
Potion of Healing

Potion of Healing

Restores 2d4+2 hit points when consumed.

ConsumableMagic Item Common
Potter's Tools

Potter's Tools

These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.

Tool Common
Pouch

Pouch

A cloth or leather pouch can hold up to 20 sling bullets or 50 blowgun needles, among other things. A compartmentalized pouch for holding spell components is called a component pouch (described earlier in this section).

Adventuring Gear Common
Prayer Book

Prayer Book

A book containing prayers and religious writings.

Tool Common
Prayer Wheel

Prayer Wheel

A small wheel inscribed with prayers, spun to focus devotion.

Tool Common
Priest's Pack

Priest's Pack

Includes a backpack, a blanket, ten candles, a tinderbox, an alms box, two blocks of incense, a censer, vestments, two days of rations, and a waterskin.

Adventuring Gear Common
Purse

Purse

A small pouch for carrying coins and small valuables.

Wondrous Item Common
Quarterstaff

Quarterstaff

A sturdy wooden staff, simple but versatile.

Weapon Common
Quill

Quill

A feather quill used for writing or drawing.

Adventuring Gear Common
Quiver

Quiver

A quiver can hold up to 20 arrows.

Adventuring Gear Common
Ram, portable

Ram, portable

You can use a portable ram to break down doors. When doing so, you gain a +4 bonus on the Strength check. One other character can help you use the ram, giving you advantage on this check.

Adventuring Gear Common
Rapier

Rapier

A slender, piercing blade.

Weapon Common
Rations (1 day)

Rations (1 day)

Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts.

Adventuring Gear Common
Reliquary

Reliquary

A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield.

Adventuring Gear Common
Ring Mail

Ring Mail

Leather armor with heavy rings sewn into it.

Armor Common
Ring of Protection

Ring of Protection

Grants +1 bonus to AC and saving throws while worn.

RingMagic Item Rare
Ring of Warmth

Ring of Warmth

While wearing this ring, you have resistance to cold damage, and you can tolerate temperatures as low as -50 degrees Fahrenheit without additional protection.

RingMagic Item Uncommon
Robes

Robes

Loose-fitting garments favored by scholars and spellcasters.

Adventuring Gear Common
Rod

Rod

An arcane focus is a special item--an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item--designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus.

Adventuring Gear Common
Rope of Climbing

Rope of Climbing

This 60-foot length of silk rope can, on command, animate to move, wind, and unwind itself, tie and untie knots, and climb at your direction.

Wondrous ItemMagic Item Uncommon
Rowboat

Rowboat

Keelboats and rowboats are used on lakes and rivers. If going downstream, add the speed of the current (typically 3 miles per hour) to the speed of the vehicle. These vehicles can't be rowed against any significant current, but they can be pulled upstream by draft animals on the shores. A rowboat weighs 100 pounds, in case adventurers carry it over land.

Mounts and Vehicles Common
Sack

Sack

A sturdy cloth sack that can hold about 1 cubic foot of material.

Adventuring Gear Common
Saddle, Exotic

Saddle, Exotic

An exotic saddle is required for riding any aquatic or flying mount.

Mounts and Vehicles Common
Saddle, Military

Saddle, Military

A military saddle braces the rider, helping you keep your seat on an active mount in battle. It gives you advantage on any check you make to remain mounted.

Mounts and Vehicles Common
Saddle, Pack

Saddle, Pack

A saddle designed to secure heavy loads on a mount's back.

Mounts and Vehicles Common
Saddle, Riding

Saddle, Riding

A saddle designed for everyday riding.

Mounts and Vehicles Common
Saddlebags

Saddlebags

A pair of joined bags that drape over a mount's back, holding up to 30 pounds of gear.

Mounts and Vehicles Common
Sailing ship

Sailing ship

A large ship propelled by wind-filled sails.

Mounts and Vehicles Common
Scale Mail

Scale Mail

A coat of leather covered in overlapping metal scales.

Armor Common
Scale, merchant's

Scale, merchant's

A scale includes a small balance, pans, and a suitable assortment of weights up to 2 pounds. With it, you can measure the exact weight of small objects, such as raw precious metals or trade goods, to help determine their worth.

Adventuring Gear Common
Scholar's Pack

Scholar's Pack

Includes a backpack, a book of lore, a bottle of ink, an ink pen, ten sheets of parchment, a small bag of sand, and a small knife.

Adventuring Gear Common
Scimitar

Scimitar

A curved blade prized for its speed in melee.

Weapon Common
Scroll case stuffed full of notes

Scroll case stuffed full of notes

A case containing scrolls and notes, often used for study or research.

Adventuring Gear Common
Scroll of Fireball

Scroll of Fireball

A scroll inscribed with the fireball spell. Reading it casts the spell at 3rd level without requiring components, then the scroll disintegrates.

ScrollMagic Item Uncommon
Scroll of Magic Missile

Scroll of Magic Missile

A scroll inscribed with the magic missile spell. Reading it casts the spell at 1st level without requiring components, then the scroll disintegrates.

ScrollMagic Item Common
Scroll of Pedigree

Scroll of Pedigree

A document proving noble lineage.

Wondrous Item Common
Sealing Wax

Sealing Wax

Used to seal documents.

Adventuring Gear Common
Shawm

Shawm

Several of the most common types of musical instruments are shown on the table as examples. If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency.

Tool Common
Shield

Shield

A sturdy wooden or metal shield strapped to the forearm.

Armor Common
Shortbow

Shortbow

A compact bow favored for its quick draw.

Weapon Common
Shortsword

Shortsword

A light, quick blade.

Weapon Common
Shovel

Shovel

A tool for digging, common in farming and survival tasks.

Tool Common
Sickle

Sickle

A curved blade adapted for close combat.

Weapon Common
Signal whistle

Signal whistle

A small whistle that produces a piercing note audible at a distance.

Adventuring Gear Common
Signet ring

Signet ring

A ring engraved with a family or organizational seal.

Adventuring Gear Common
Silk Rope (50 feet)

Silk Rope (50 feet)

A 50-foot coil of silk rope, lighter and stronger than hempen rope. Has AC 20, 2 hit points, and can be burst with a DC 17 Strength check.

Adventuring Gear Common
Sled

Sled

A runner-mounted vehicle for hauling loads over snow and ice.

Mounts and Vehicles Common
Sling

Sling

A leather strap used to hurl small stones or bullets.

Weapon Common
Sling bullet

Sling bullet

A small lead or stone shot sized for a sling.

Adventuring Gear Common
Small Bag of Sand

Small Bag of Sand

Used to absorb ink spills.

Adventuring Gear Common
Small Knife

Small Knife

A small utility blade.

Tool Common
Smith's Tools

Smith's Tools

These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.

Tool Common
Soap

Soap

Used for cleaning.

Adventuring Gear Common
Spear

Spear

A simple thrusting weapon that can also be thrown.

Weapon Common
Spellbook

Spellbook

Contains spells and magical formulas used by wizards.

Tool Common
Splint Armor

Splint Armor

Armor made of narrow metal strips riveted to a backing of leather.

Armor Common
Sprig of mistletoe

Sprig of mistletoe

A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.

Adventuring Gear Common
Spyglass

Spyglass

Objects viewed through a spyglass are magnified to twice their size.

Adventuring Gear Common
Stabling (1 day)

Stabling (1 day)

One day of feed and shelter for a mount at a stable.

Mounts and Vehicles Common
Staff

Staff

A simple wooden staff used as a walking stick or weapon.

Weapon Common
String (10 feet)

String (10 feet)

A 10-foot length of string, typically found in a burglar's pack.

Adventuring Gear Common
Studded Leather Armor

Studded Leather Armor

Leather armor reinforced with close-set rivets.

Armor Common
Tent, two-person

Tent, two-person

A simple and portable canvas shelter, a tent sleeps two.

Adventuring Gear Common
Thieves' Tools

Thieves' Tools

This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks.

Tool Common
Tinderbox

Tinderbox

Used to light fires.

Adventuring Gear Common
Tinker's Tools

Tinker's Tools

These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.

Tool Common
Tools of the Con

Tools of the Con

Common tools used for trickery, deception, and minor scams.

Tool Common
Torch

Torch

A wooden stick with a flammable tip for illumination.

Adventuring Gear Common
Totem

Totem

A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.

Adventuring Gear Common
Traveler’s Clothes

Traveler’s Clothes

Durable clothing suitable for long journeys.

Clothing Common
Trident

Trident

A three-pronged spear that can be thrown or thrust.

Weapon Common
Trophy from a fallen enemy

Trophy from a fallen enemy

A memento taken from a defeated foe, such as a weapon or token.

Adventuring Gear Common
Vestments

Vestments

Religious ceremonial clothing.

Clothing Common
Vial

Vial

A vial holds 4 ounces of liquid. Its stopper keeps the contents from spilling or leaking.

Adventuring Gear Common
Viol

Viol

Several of the most common types of musical instruments are shown on the table as examples. If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency.

Tool Common
Wagon

Wagon

A four-wheeled vehicle for hauling heavy loads over land.

Mounts and Vehicles Common
Wand

Wand

An arcane focus is a special item--an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item--designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus.

Adventuring Gear Common
Wand of Magic Missiles

Wand of Magic Missiles

This wand has 7 charges. While holding it, you can use an action to expend 1 or more charges to cast the magic missile spell. The wand regains 1d6+1 expended charges daily at dawn.

WandMagic Item Uncommon
Wand of Secrets

Wand of Secrets

This wand has 3 charges. While holding it, you can expend 1 charge as an action to sense the direction to the nearest secret door or trap within 30 feet. The wand regains 1d3 expended charges daily at dawn.

WandMagic Item Uncommon
Wand of the War Mage +1

Wand of the War Mage +1

While holding this wand, you gain a +1 bonus to spell attack rolls. It can also be used as a spellcasting focus.

WandMagic Item Uncommon
War pick

War pick

A pick-like weapon designed to punch through armor.

Weapon Common
Warhammer

Warhammer

A heavy hammer built for war, versatile in one or two hands.

Weapon Common
Warhorse

Warhorse

A sturdy horse bred and trained for battle.

Mounts and Vehicles Common
Warship

Warship

A large vessel built for naval combat.

Mounts and Vehicles Common
Waterskin

Waterskin

A container for holding water.

Adventuring Gear Common
Weaver's Tools

Weaver's Tools

These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.

Tool Common
Whetstone

Whetstone

A stone used to sharpen and hone the edge of a blade.

Adventuring Gear Common
Whip

Whip

A long, flexible lash that keeps foes at bay.

Weapon Common
Winter blanket

Winter blanket

A warm blanket used for sleeping in cold conditions.

Adventuring Gear Common
Woodcarver's Tools

Woodcarver's Tools

These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.

Tool Common
Wooden staff

Wooden staff

A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.

Adventuring Gear Common
Yew wand

Yew wand

A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.

Adventuring Gear Common