A campaign is a group of players in one of your worlds, under one ruleset. The DM writes everything here; players read what the DM shares with them.
Campaigns
Choose My Campaigns → New campaign, pick the world and the ruleset, and invite your players. A campaign can be started, paused, resumed and ended; the campaign page shows its current state and links to everything below.
Invites
As DM you can invite players in two ways:
- By name: they get an invite under My Invites and in their notifications, and accept or decline it.
- With a join code: share the link; anyone with it can join. You can turn the code off again.
When players join, they choose which of their characters to bring. A player can leave a campaign; the DM can remove a player.
Quests
Quests and sub-quests, with objectives to tick off and links to the NPCs and places involved. Players see the quests you reveal, and inside them only the objectives and links that are revealed too.
Journal
The session journal has one entry per session. Each entry has notes for the table and DM notes that only you see.
Handouts
Letters, maps and pictures to give to the players. Reveal a handout when the story gets there, or push it onto the play board so everyone sees it at once.
Reveals
Show one piece of world content (an NPC, a location, a faction, a quest, a handout, an event) to the whole campaign or to a single player, and take it back later. Each player’s What my character knows page lists everything they’ve been told.
Scheduling
Start a poll with a few dates; each player ticks the ones they can make. Confirm the date that works, send a reminder to whoever hasn’t answered, and let everyone add the next session to their own calendar app. A reminder also arrives the day before the session.
Party
The party overview shows the characters side by side: saves, senses, languages and passive scores. The DM and every player of the campaign can open it.
Loot
The party treasure is a shared purse and item pile with a ledger. Every player can add, take, spend and sell. Splitting the purse among the party and undoing a ledger entry are for the DM.